That didn't save. Try again.
My Account
Realm Choose a RealmArthurianTuatha Dé DanannViking
Classes 21 · three realms →Arthurian →Tuatha Dé Danann →Viking →
Crafting
Gathering
Items
Info
My Account
Gathering

Gathering

Where every material comes from, and which node hands it to you.

Everything you gather comes out of a camp, a place on the map holding several nodes. You harvest a node, and the node gives you items.

Camps are not named in game. A pin is a type and a position, so a camp is known by where it is, not by what it is called. The nodes inside it are named, and those names are what you actually need.

Where the camps are

Every camp on the map

Every gathering camp in the zone. Switch zones from the dropdown, pinch or zoom to open a cluster, and click a pin to open its camp.

Silvermine Mountains
100%

The camp types

Each camp type is one skill, except Essence. You kill elementals for those, and no gathering skill is required or granted.

CampSkillYou getCamps
Mining Camp Mining Nodes you harvest 16
Herb Camp Herbalism Nodes you harvest 16
Logging Camp Logging Nodes you harvest 16
Prospecting Camp Prospecting Nodes you harvest 20
Fishing Camp Fishing Nodes you harvest 16
Hunting Camp Hunting Creatures you kill 18
Essence Camp None Creatures you kill 12

Skill level is per node, not per material

The same item comes off nodes with different names and different skill requirements. Cotton and Flax both give Strong Plant Fibers; you need a different Herbalism level for each. So the material name will not tell you what to look for. The node name will — and where a node name carries more than one level, every one of them is listed: Flax stands at 14, 17 and 19, the same node giving the same fibers, the higher ones only paying more experience.

Herb Camp 6 materials
Barley
Barley Raw material Where it's gathered Herb Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
SourceLevel Per harvest
Barley 1 2
Large Barley 2 4–6
Candleberries
Candleberries Raw material Where it's gathered Herb Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
SourceLevel Per harvest
Candleberry Bush 1 2–6
Large Candleberry 5 4–12
Garlic
Garlic Raw material Where it's gathered Herb Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
SourceLevel Per harvest
Garlic 1 2
Large Garlic 2 4–6
Grassy Fibers
Grassy Fibers Raw material Where it's gathered Herb Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
SourceLevel Per harvest
Jute 1 6–9
Hemp 2 10–15
Herbs
Herbs Raw material Where it's gathered Herb Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
SourceLevel Per harvest
Herbs 1 4–6
Large Herbs 5 4–6
Strong Plant Fibers
Strong Plant Fibers Raw material Where it's gathered Herb Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
SourceLevel Per harvest
Cotton 10, 12 6–9
Flax 14, 17, 19 10–15
Mining Camp 8 materials
Coal
Coal Raw material Where it's gathered Mining Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
SourceLevel Per harvest
Coal Vein 1 4–6
Large Coal Vein 2 7–11
Copper Dust
Copper Dust Raw material Where it's gathered Mining Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
SourceLevel Per harvest
Small Copper Vein 1 3–6
Copper Vein 2 3–6
Large Copper Vein 8
Copper Fragments
Copper Fragments Component Where it's refined No recipe on record. Realm Universal Tier T1 Level 1 Tap anywhere to close
SourceLevel Per harvest
Small Copper Vein 1 1–2
Copper Vein 2 1–2
Large Copper Vein 8 1–2
Copper Ore
Copper Ore Component Where it's refined No recipe on record. Realm Universal Tier T1 Level 3 Tap anywhere to close
SourceLevel Per harvest
Small Copper Vein 1
Copper Vein 2 1
Large Copper Vein 8 1
Iron Dust
Iron Dust Raw material Where it's gathered Mining Camp No zone on record. Realm Universal Tier T2 Level Tap anywhere to close
SourceLevel Per harvest
Small Iron Vein 11 3–6
Iron Vein 15 4–6
Large Iron Vein 18
Iron Fragments
Iron Fragments Component Where it's refined No recipe on record. Realm Universal Tier T2 Level 11 Tap anywhere to close
SourceLevel Per harvest
Small Iron Vein 11 1–2
Iron Vein 15 1–2
Large Iron Vein 18
Iron Ore
Iron Ore Component Where it's refined No recipe on record. Realm Universal Tier T2 Level 11 Tap anywhere to close
SourceLevel Per harvest
Small Iron Vein 11
Iron Vein 15 1
Large Iron Vein 18
Salt
Salt Raw material Where it's gathered Mining Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
SourceLevel Per harvest
Salt Formation 1 2–4
Large Salt Formation 2 4–6
Logging Camp 3 materials
Hardwood Logs
Hardwood Logs Raw material Where it's gathered Logging Camp No zone on record. Realm Universal Tier T2 Level Tap anywhere to close
SourceLevel Per harvest
Ash Tree 10, 12, 15 1
Oak Tree 14, 17, 19 1
Sap
Sap Raw material Where it's gathered Logging Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
SourceLevel Per harvest
Birch Tree 1 2–4
Pine Tree 8 2–4
Ash Tree 10, 12, 15 4–8
Oak Tree 14, 17, 19 4–8
Softwood Logs
Softwood Logs Raw material Where it's gathered Logging Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
SourceLevel Per harvest
Birch Tree 1 1
Pine Tree 8 1
Prospecting Camp 7 materials
Gold Flakes
Gold Flakes Raw material Where it's gathered Prospecting Camp No zone on record. Realm Universal Tier T2 Level Tap anywhere to close
SourceLevel Per harvest
Gold Vein 11 2–8
Rich Gold Vein 15
Gold Nuggets
Gold Nuggets Raw material Where it's gathered Prospecting Camp No zone on record. Realm Universal Tier T2 Level Tap anywhere to close
SourceLevel Per harvest
Gold Vein 11 1
Rich Gold Vein 15
Silver Flakes
Silver Flakes Raw material Where it's gathered Prospecting Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
SourceLevel Per harvest
Silver Vein 1 4–8
Rich Silver Vein 2 2–8
Silver Nuggets
Silver Nuggets Raw material Where it's gathered Prospecting Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
SourceLevel Per harvest
Silver Vein 1 1
Rich Silver Vein 2 1–2
Uncut Dolomite
Uncut Dolomite Raw material Where it's gathered Prospecting Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
SourceLevel Per harvest
Silver Vein 1 1–2
Rich Silver Vein 2 1–2
Gold Vein 11 2–4
Rich Gold Vein 15
Uncut Opals
Uncut Opals Raw material Where it's gathered Prospecting Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
SourceLevel Per harvest
Silver Vein 1 1–2
Rich Silver Vein 2 1–2
Gold Vein 11 2–4
Rich Gold Vein 15
Uncut Quartz
Uncut Quartz Raw material Where it's gathered Prospecting Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
SourceLevel Per harvest
Silver Vein 1 1–2
Rich Silver Vein 2 1–2
Gold Vein 11 2–4
Rich Gold Vein 15
Fishing Camp 8 materials
Barbel (Fish)
Barbel (Fish) Raw material Where it's gathered Fishing Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
SourceLevel
Freshwater 1
Freshwater School of Fish 5
Freshwater Teeming Fish 11
Bomerian Monsterfish
Bomerian Monsterfish Raw material Where it's gathered Fishing Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
SourceLevel
Freshwater 1
Freshwater School of Fish 5
Freshwater Teeming Fish 11
Cod (Fish)
Cod (Fish) Raw material Where it's gathered Fishing Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
SourceLevel
Saltwater 1
Saltwater School of Fish 5
Saltwater Teeming Fish 11
Herring (Fish)
Herring (Fish) Raw material Where it's gathered Fishing Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
SourceLevel
Saltwater 1
Saltwater School of Fish 5
Saltwater Teeming Fish 11
Pike (Fish)
Pike (Fish) Raw material Where it's gathered Fishing Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
SourceLevel
Freshwater 1
Freshwater School of Fish 5
Freshwater Teeming Fish 11
Rudd (Fish)
Rudd (Fish) Raw material Where it's gathered Fishing Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
SourceLevel
Freshwater 1
Freshwater School of Fish 5
Freshwater Teeming Fish 11
Saltworms
Saltworms Raw material Where it's gathered Fishing Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
SourceLevel
Saltwater 1
Saltwater School of Fish 5
Saltwater Teeming Fish 11
Shimmerlings
Shimmerlings Raw material Where it's gathered Fishing Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
SourceLevel
Freshwater 1
Freshwater School of Fish 5
Freshwater Teeming Fish 11
Hunting Camp 3 materials
Animal Bones
Animal Bones Raw material Where it's gathered Hunting Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
SourceLevel Per harvest
Great Polar Bear 11 2–3
Snow Boar 11 3–6
Wild Boar 11 3–6
Dire Wolf 15
Frost Bear 15
Polar Bear
Raw Meat
Raw Meat Raw material Where it's gathered Hunting Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
SourceLevel Per harvest
Great Polar Bear 11 3–6
Snow Boar 11 3–6
Wild Boar 11 3–6
Dire Wolf 15
Frost Bear 15
Polar Bear
Supple Hides
Supple Hides Raw material Where it's gathered Hunting Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
SourceLevel Per harvest
Great Polar Bear 11 3–6
Snow Boar 11 2–3
Wild Boar 11 2–3
Dire Wolf 15
Frost Bear 15
Polar Bear

What a bigger node does

Going up a rung does one of two things, and which one depends on the rung.

Same items, more of them. A Copper Vein gives what a Small Copper Vein gives. You just get more.

A different set of items. Above that, the set moves up the refining chain.

Mining
Copper
Iron
Dust
Copper Dust Raw material Where it's gathered Mining Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
Fragments
Copper Fragments Component Where it's refined No recipe on record. Realm Universal Tier T1 Level 1 Tap anywhere to close
Ore
Copper Ore Component Where it's refined No recipe on record. Realm Universal Tier T1 Level 3 Tap anywhere to close
Dust
Iron Dust Raw material Where it's gathered Mining Camp No zone on record. Realm Universal Tier T2 Level Tap anywhere to close
Fragments
Iron Fragments Component Where it's refined No recipe on record. Realm Universal Tier T2 Level 11 Tap anywhere to close
Ore
Iron Ore Component Where it's refined No recipe on record. Realm Universal Tier T2 Level 11 Tap anywhere to close
Small Copper Vein
3–6
1–2
Small Iron Vein
3–6
1–2
Copper Vein
3–6
1–2
1
Iron Vein
4–6
1–2
1
Large Copper Vein
1–2
1
Large Iron Vein
Herb
Grassy
Strong Plant
Fibers
Grassy Fibers Raw material Where it's gathered Herb Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
Fibers
Strong Plant Fibers Raw material Where it's gathered Herb Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
Jute
6–9
Cotton
6–9
Hemp
10–15
Flax
10–15
How many times a node gives

A node is not always harvested once

You do not empty a node in one go. A boar corpse can be skinned twice, and each skin gives all three of its items. A candleberry bush can be gathered three times.

Every yield figure on this site is per harvest: here, on an item, in a camp's drop list.
NodeHarvests
An animal corpse Hunting 2 Each skin gives all three T1 hunting items, so the second skin is a second full set.
A candleberry bush Herbs 3 Three gathers from one bush.
A group of fish Fishing 10 Ten casts at one spot. Every fish in the game is tier 1, so a higher-level spot pays more experience rather than better fish.
A metal deposit Mining 5 Five swings, and a copper or iron deposit gives its dust, its fragments and its ore on each one. A coal vein or a salt formation gives its single item five times.
A metal vein Prospecting 3 Three passes, and a vein gives its flakes, its nuggets and its uncut gems every time.
A tree log Logging 3 Three cuts from one tree, each giving its logs and its sap.
Everything else 1 Essence and every herb except candleberry give once. Most nodes in the game are one and done; the repeatable ones are the exception, not the rule.

Where things are

Your Home Island carries every camp type except Essence, and nobody can attack you there. Everything else is in a Contested Zone, where anyone can.

Home Islands · Safe
Camelot
Fishing · Herb · Hunting · Logging · Mining · Prospecting
Eriu
Fishing · Herb · Hunting · Logging · Mining · Prospecting
Niefelheim
Fishing · Herb · Hunting · Logging · Mining · Prospecting
Contested Zones · Contested
Camelot Hills
Essence · Fishing · Prospecting
Silvermine Mountains
Essence · Herb · Mining
Yggdra Forest
Hunting · Logging · Prospecting

Every material, and what gives it

ItemCampNode
Animal Bones
Animal Bones Raw material Where it's gathered Hunting Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
Hunting Great Polar Bear · Snow Boar · Wild Boar · Dire Wolf · Frost Bear · Polar Bear
Barbel (Fish)
Barbel (Fish) Raw material Where it's gathered Fishing Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
Fishing Freshwater · Freshwater School of Fish · Freshwater Teeming Fish
Barley
Barley Raw material Where it's gathered Herb Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
Herb Barley · Large Barley
Bomerian Monsterfish
Bomerian Monsterfish Raw material Where it's gathered Fishing Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
Fishing Freshwater · Freshwater School of Fish · Freshwater Teeming Fish
Candleberries
Candleberries Raw material Where it's gathered Herb Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
Herb Candleberry Bush · Large Candleberry
Coal
Coal Raw material Where it's gathered Mining Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
Mining Coal Vein · Large Coal Vein
Cod (Fish)
Cod (Fish) Raw material Where it's gathered Fishing Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
Fishing Saltwater · Saltwater School of Fish · Saltwater Teeming Fish
Copper Dust
Copper Dust Raw material Where it's gathered Mining Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
Mining Small Copper Vein · Copper Vein · Large Copper Vein
Copper Fragments
Copper Fragments Component Where it's refined No recipe on record. Realm Universal Tier T1 Level 1 Tap anywhere to close
Mining Small Copper Vein · Copper Vein · Large Copper Vein
Copper Ore
Copper Ore Component Where it's refined No recipe on record. Realm Universal Tier T1 Level 3 Tap anywhere to close
Mining Small Copper Vein · Copper Vein · Large Copper Vein
Delicate Animal Bones
Delicate Animal Bones Raw material Where it's gathered Hunting Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
Hunting Black Bear · Boar · Wolf
Faint Blazing Cores
Faint Blazing Cores Raw material Where it's gathered Essence Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
Essence Fire Elemental · Small Fire Elemental · Large Fire Elemental
Faint Energized Cores
Faint Energized Cores Raw material Where it's gathered Essence Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
Essence Lightning Elemental · Small Lightning Elemental · Large Lightning Elemental
Faint Lacuna Cores
Faint Lacuna Cores Raw material Where it's gathered Essence Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
Essence Small Void Elemental · Void Elemental · Large Void Elemental
Faint Ley-Attuned Cores
Faint Ley-Attuned Cores Raw material Where it's gathered Essence Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
Essence Arcane Elemental · Small Arcane Elemental · Large Arcane Elemental
Faint Turbulent Cores
Faint Turbulent Cores Raw material Where it's gathered Essence Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
Essence Chaos Elemental · Small Chaos Elemental · Large Chaos Elemental
Faint Unyielding Cores
Faint Unyielding Cores Raw material Where it's gathered Essence Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
Essence Earth Elemental · Small Earth Elemental · Large Earth Elemental
Garlic
Garlic Raw material Where it's gathered Herb Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
Herb Garlic · Large Garlic
Gold Flakes
Gold Flakes Raw material Where it's gathered Prospecting Camp No zone on record. Realm Universal Tier T2 Level Tap anywhere to close
Prospecting Gold Vein · Rich Gold Vein
Gold Nuggets
Gold Nuggets Raw material Where it's gathered Prospecting Camp No zone on record. Realm Universal Tier T2 Level Tap anywhere to close
Prospecting Gold Vein · Rich Gold Vein
Grassy Fibers
Grassy Fibers Raw material Where it's gathered Herb Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
Herb Jute · Hemp
Hardwood Logs
Hardwood Logs Raw material Where it's gathered Logging Camp No zone on record. Realm Universal Tier T2 Level Tap anywhere to close
Logging Ash Tree · Oak Tree
Herbs
Herbs Raw material Where it's gathered Herb Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
Herb Herbs · Large Herbs
Herring (Fish)
Herring (Fish) Raw material Where it's gathered Fishing Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
Fishing Saltwater · Saltwater School of Fish · Saltwater Teeming Fish
Iron Dust
Iron Dust Raw material Where it's gathered Mining Camp No zone on record. Realm Universal Tier T2 Level Tap anywhere to close
Mining Small Iron Vein · Iron Vein · Large Iron Vein
Iron Fragments
Iron Fragments Component Where it's refined No recipe on record. Realm Universal Tier T2 Level 11 Tap anywhere to close
Mining Small Iron Vein · Iron Vein · Large Iron Vein
Iron Ore
Iron Ore Component Where it's refined No recipe on record. Realm Universal Tier T2 Level 11 Tap anywhere to close
Mining Small Iron Vein · Iron Vein · Large Iron Vein
Mangy Hides
Mangy Hides Raw material Where it's gathered Hunting Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
Hunting Black Bear · Boar · Wolf
Pike (Fish)
Pike (Fish) Raw material Where it's gathered Fishing Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
Fishing Freshwater · Freshwater School of Fish · Freshwater Teeming Fish
Raw Meat
Raw Meat Raw material Where it's gathered Hunting Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
Hunting Great Polar Bear · Snow Boar · Wild Boar · Dire Wolf · Frost Bear · Polar Bear
Raw Stringy Meat
Raw Stringy Meat Raw material Where it's gathered Hunting Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
Hunting Black Bear · Boar · Wolf
Rudd (Fish)
Rudd (Fish) Raw material Where it's gathered Fishing Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
Fishing Freshwater · Freshwater School of Fish · Freshwater Teeming Fish
Salt
Salt Raw material Where it's gathered Mining Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
Mining Salt Formation · Large Salt Formation
Saltworms
Saltworms Raw material Where it's gathered Fishing Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
Fishing Saltwater · Saltwater School of Fish · Saltwater Teeming Fish
Sap
Sap Raw material Where it's gathered Logging Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
Logging Ash Tree · Oak Tree · Birch Tree · Pine Tree
Shimmerlings
Shimmerlings Raw material Where it's gathered Fishing Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
Fishing Freshwater · Freshwater School of Fish · Freshwater Teeming Fish
Silver Flakes
Silver Flakes Raw material Where it's gathered Prospecting Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
Prospecting Silver Vein · Rich Silver Vein
Silver Nuggets
Silver Nuggets Raw material Where it's gathered Prospecting Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
Prospecting Silver Vein · Rich Silver Vein
Softwood Logs
Softwood Logs Raw material Where it's gathered Logging Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
Logging Birch Tree · Pine Tree
Strong Plant Fibers
Strong Plant Fibers Raw material Where it's gathered Herb Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
Herb Cotton · Flax
Supple Hides
Supple Hides Raw material Where it's gathered Hunting Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
Hunting Great Polar Bear · Snow Boar · Wild Boar · Dire Wolf · Frost Bear · Polar Bear
Uncut Dolomite
Uncut Dolomite Raw material Where it's gathered Prospecting Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
Prospecting Gold Vein · Rich Gold Vein · Silver Vein · Rich Silver Vein
Uncut Opals
Uncut Opals Raw material Where it's gathered Prospecting Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
Prospecting Gold Vein · Rich Gold Vein · Silver Vein · Rich Silver Vein
Uncut Quartz
Uncut Quartz Raw material Where it's gathered Prospecting Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
Prospecting Gold Vein · Rich Gold Vein · Silver Vein · Rich Silver Vein
Camelot Codex

A fan-made reference for Camelot Unchained: three realms at war, RvR only. Built and kept current by Chigurh.

Thanks to Campana, Lucentos, Ooick, PhatPhoton, Teloin, Willowblades and the CSE Team.

Community

© 2026 Camelot Codex. A fan-made guide. Not affiliated with City State Entertainment. Game content belongs to its owners.

Gathering

Gathering

Where every material comes from, and which node hands it to you.

Everything you gather comes out of a camp, a place on the map holding several nodes. You harvest a node, and the node gives you items.

Camps are not named in game. A pin is a type and a position, so a camp is known by where it is, not by what it is called. The nodes inside it are named, and those names are what you actually need.

Where the camps are

Every camp on the map

Every gathering camp in the zone. Switch zones from the dropdown, pinch or zoom to open a cluster, and click a pin to open its camp.

The camp types
{{ t.label }} {{ t.skillWord }} {{ t.hereWord }}
{{ z.zone }}
{{ s.kind }}
{{ g.realm }}
{{ pct }}
{{ servicesWord }}
{{ g.label }} {{ g.countWord }} The nodes →
{{ r.holdsWord }}Level
{{ n.name }} {{ n.levelWord }}
Also in the zone
{{ s.kind }}{{ s.nWord }}

A portal is how you reach a contested zone at all.

{{ panel.title }} {{ panel.where }}
{{ panel.holdsWord }}Level
{{ n.name }} {{ n.levelWord }} {{ n.givesWord }}
Defenders
{{ d.name }} {{ d.hp }}

The camp types

Each camp type is one skill, except Essence. You kill elementals for those, and no gathering skill is required or granted.

CampSkillYou getCamps
{{ t.camp }} {{ t.skillWord }} {{ t.holdsWord }} {{ t.camps }}

Skill level is per node, not per material

The same item comes off nodes with different names and different skill requirements. Cotton and Flax both give Strong Plant Fibers; you need a different Herbalism level for each. So the material name will not tell you what to look for. The node name will — and where a node name carries more than one level, every one of them is listed: Flax stands at 14, 17 and 19, the same node giving the same fibers, the higher ones only paying more experience.

{{ pg.label }} {{ pg.countWord }}
{{ p.item }}
SourceLevel {{ p.yieldHead }}
{{ n.name }} {{ n.level }} {{ n.yieldWord }}

What a bigger node does

Going up a rung does one of two things, and which one depends on the rung.

Same items, more of them. A Copper Vein gives what a Small Copper Vein gives. You just get more.

A different set of items. Above that, the set moves up the refining chain.

{{ s.head }}
{{ th.label }}
{{ sh.name }}
{{ cell.name }}
{{ cell.value }}
How many times a node gives

A node is not always harvested once

You do not empty a node in one go. A boar corpse can be skinned twice, and each skin gives all three of its items. A candleberry bush can be gathered three times.

Every yield figure on this site is per harvest: here, on an item, in a camp's drop list.
NodeHarvests
{{ h.what }} {{ h.verb }} {{ h.count }} {{ h.detail }}

Where things are

Your Home Island carries every camp type except Essence, and nobody can attack you there. Everything else is in a Contested Zone, where anyone can.

Home Islands · Safe
{{ w.zone }}
{{ w.types }}
Contested Zones · Contested
{{ w.zone }}
{{ w.types }}

Every material, and what gives it

ItemCampNode
{{ i.item }} {{ i.typeLabel }} {{ i.nodes }}