Archer · Tuatha Dé Danann
Forest Stalker
A light-armored archer who fights at range and opens from Stealth, so the first shot lands before the target knows it is there. Poison works alongside its Earth damage, and it has little to protect itself if an enemy reaches it.
- Wears
- Light armor and shortbow or longbow.
- Fights
- At range.
- Plays as
- Damage Mobility
- Passive
- Grants the Stealth ability. (Stealth: You gain Stealth, making you invisible to enemies while outside their Detection Range.)
- Hits with
- Weapon damage on seven presses — piercing by the weapon you carry — and Poison on three and Earth on four.
The resource loop
Focus starts full and does not regenerate
A fight starts full. It spends down in lumps of 100, 125, 150, 175, 250, 300 and 350.
- at the start
- full
- regeneration
- none
- Restock
- +500
- spender lumps
- 100 · 125 · 150 · 175 · 250 · 300 · 350
The kit
Twenty-eight abilities, and where you buy them
One class tree granted by level, and three paths bought as a prefix — nine points to spend, and the first rank of each path is free.
0 / 9 points spent
Class
by levelThorn and Fang
path · 7Stone Rain
path · 7Predation
path · 9Figures at
Class tree · granted at level 1
Mark Target
Increases the target's damage taken and prevents Stealth or entering the Veil for 10 seconds.
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Class tree · granted at level 2
Eagle's Eye
Increases Stealth Detection Range by 20m and Critical Strike Chance by 5%.
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Class tree · granted at level 4
Dash
Greatly increases Movement Speed for 4 seconds.
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Class tree · granted at level 6
Reposition
Increases party members' Movement Speed for 4 seconds. (Applying this buff will not place you in combat.)
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Class tree · granted at level 8
Restock
Grants 500 Focus.
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Thorn and Fang · rank 1 · free opener
Poison Arrow
Deals Poison damage and an additional 750 Poison damage over 9 seconds.
Damage at Tier 2
Midpoint 450
Midpoint 465
Midpoint 495
Thorn and Fang · rank 2
Opening Shot
Deals Weapon damage plus additional damage equal to 8% target's current Health.
Damage at Tier 2
Midpoint 750
Midpoint 775
Midpoint 825
Thorn and Fang · rank 3
Fall Back
Grants Movement Speed and Disarms you for 8 Seconds
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Thorn and Fang · rank 4
Spore Cloud
Creates a cloud on impact that applies 1 Poison DoT stack every 2 seconds. Each stack deals 500 Poison damage over 5 seconds. Max 5 stacks.
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Thorn and Fang · rank 5
Distilled Poison
Increases Periodic Poison damage by 15%
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Thorn and Fang · rank 6
Necrotic Toxin
Deals Weapon damage. Deals additional Poison damage over time and reduces the target's healing received by 50% for 12 seconds.
Damage at Tier 2
Midpoint 1,500
Midpoint 1,550
Midpoint 1,650
Thorn and Fang · rank 7
Death's Door
Deals Poison damage and increases Periodic Poison damage taken while below 30% Health by 200% for 20 seconds.
Damage at Tier 2
Midpoint 1,350
Midpoint 1,395
Midpoint 1,485
Stone Rain · rank 1 · free opener
Earthen Arrow
Deals Earth damage.
Damage at Tier 2
Midpoint 900
Midpoint 930
Midpoint 990
Stone Rain · rank 2
Pounding Shot
Deals Weapon damage plus additional Weapon damage equal to 40% of Aftershock on the target.
Damage at Tier 2
Midpoint 1,050
Midpoint 1,085
Midpoint 1,155
Stone Rain · rank 3
Cloaked in Earth
Reduces the damage of the next 3 hits received by 50%
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Stone Rain · rank 4
Spike Field
Creates an area of spike ground around you for 15 seconds that Snares enemies by 50% and deals 100 Earth damage per second while in the area.
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Stone Rain · rank 5
Claws of Earth
Deals Earth damage and debuffs the target for 12 seconds, causing Direct damage hits taken to deal added Earth damage
Damage at Tier 2
Midpoint 900
Midpoint 930
Midpoint 990
Stone Rain · rank 6
Fist of Danu
Deals Earth damage and Knocks Back the target.
Damage at Tier 2
Midpoint 900
Midpoint 930
Midpoint 990
Stone Rain · rank 7
Spear of Lugh
Fractures target, dealing damage 20% increased damage. (Fracture removes Aftershock and deals that much damage.)
Figure
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Predation · rank 1 · free opener
Arrow Shot
Deals Weapon damage.
Damage at Tier 2
Midpoint 1,050
Midpoint 1,085
Midpoint 1,155
Predation · rank 1 · free opener
Stealth
You gain Stealth, making you invisible to enemies while outside their Detection Range. Becomes "De-Stealth" upon use.
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Predation · rank 1 · free opener
De-Stealth
Removes Stealth. Becomes "Stealth" upon use.
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Predation · rank 2
Pick Off From Herd
Deals Weapon damage. +100% damage if the target isn't near any of their allies.
Damage at Tier 2
Midpoint 750
Midpoint 775
Midpoint 825
Predation · rank 3
Scent Blood
Deals Weapon damage an additional 6000 Slashing damage over 60 seconds. The target leaves behind a visible blood trail for the duration of the DoT.
Damage at Tier 2
Midpoint 600
Midpoint 620
Midpoint 660
Predation · rank 4
Vital Focus
Grants your next Weaponskill 100% Critical Hit Chance.
Figure
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Predation · rank 5
Crippling Shot
Deals Weapon damage and Roots the target for 4/8 seconds.
Damage at Tier 2
Midpoint 900
Midpoint 930
Midpoint 990
Predation · rank 6
Parting Shot
Dashes backward and deals weapon damage. Snares the target for 4/7 seconds.
Damage at Tier 2
Midpoint 900
Midpoint 930
Midpoint 990
Predation · rank 7
Strike and Fade
Deals Weapon damage plus additional Weapon damage equal to 15% for target's missing Health. On a killing blow, you immediately gain Stealth and increased Movement Speed for 10 seconds.
Damage at Tier 2
Midpoint 1,350
Midpoint 1,395
Midpoint 1,485
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