Assassin · Arthurian
Veilstalker
A light-armored assassin that fights up close with a dagger or sword, and most of its kit is weapon strikes. It can control a target to keep it in reach, but carries nothing to protect itself if the fight turns.
- Wears
- Light armor, one-handed weapons, and dagger.
- Fights
- Up close.
- Plays as
- Damage Control Mobility
- Passive
- You gain increased damage dealt and Movement Speed while in the Veil and for a short duration after leaving the Veil.
- Hits with
- Weapon damage on seventeen presses — piercing or slashing by the weapon you carry — and Slashing on one and Poison on one.
The resource loop
Determination starts full and does not regenerate
A fight starts full. It spends down in lumps of 100, 175, 225, 250, 275, 400 and 500.
- at the start
- full
- regeneration
- none
- spender lumps
- 100 · 175 · 225 · 250 · 275 · 400 · 500
The kit
Twenty-seven abilities, and where you buy them
One class tree granted by level, and three paths bought as a prefix — nine points to spend, and the first rank of each path is free.
0 / 9 points spent
Class
by levelAssassination
path · 7Veilhunting
path · 7Acrobatics
path · 7Figures at
Class tree · granted at level 1
Enter Veil
Shifts you into the Veil. Becomes "Exit Veil" upon use
Figure
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Class tree · granted at level 1
Exit Veil
Shifts you back out of the Veil. Becomes " Enter Veil Upon Use
Figure
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Class tree · granted at level 2
Low Blow
Deals Weapon damage and Stuns the target for 0.75/2 seconds.
Damage at Tier 2
Midpoint 750
Midpoint 780
Midpoint 870
Class tree · granted at level 4
Cut a Path
Briefly enters the Veil and greatly increases Movement Speed, then exits the Veil again
Figure
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Class tree · granted at level 6
Fast Exit
Instantly Shifts you out of the Veil and grants stealth for 6 seconds.
Figure
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Class tree · granted at level 8
Death on the Wind
Instantly leaps out from the Veil to your target and deals Weapon damage. Only usable while in the Veil, and only on targets in the Normal Plane.
Damage at Tier 2
Midpoint 1,000
Midpoint 1,040
Midpoint 1,160
Assassination · rank 1 · free opener
Hidden Strike
Deals Weapon damage and an additional 150 Poison damage.
Damage at Tier 2
Midpoint 875
Midpoint 910
Midpoint 1,015
Assassination · rank 2
A Steady Hand
Deals Weapon damage. Grants +20% Critical Hit Chance for 4 seconds if attacking from behind.
Damage at Tier 2
Midpoint 875
Midpoint 910
Midpoint 1,015
Assassination · rank 3
An Eye for Detail
Grants 15% Critical Hit Chance and +25% Critical Hit Damage. Critical Hits apply a stacking Bleed that deals 300 Slashing damage over 3 Seconds per stack, up to 5 stacks.
Figure
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Assassination · rank 4
Puncture
Deals Weapon damage. Snares the target by 50% if they are below 50% Health.
Damage at Tier 2
Midpoint 1,000
Midpoint 1,040
Midpoint 1,160
Assassination · rank 5
Decapitation Strike
Deals Weapon damage. Guaranteed Critical Hit if the target is above 75% Health.
Damage at Tier 2
Midpoint 2,250
Midpoint 2,340
Midpoint 2,610
Assassination · rank 6
Opportunistic Blow
Deals Weapon damage and Silences and Disarms for 4/8 seconds.
Damage at Tier 2
Midpoint 875
Midpoint 910
Midpoint 1,015
Assassination · rank 7
Misericorde
Deals Poison damage. 75% damage if the target is below 30% Health.
Damage at Tier 2
Midpoint 3,000
Midpoint 3,120
Midpoint 3,480
Veilhunting · rank 1 · free opener
Veil Strike
Deals Weapon damage and Snare. 25% Damage while in the Veil.
Damage at Tier 2
Midpoint 1,750
Midpoint 1,820
Midpoint 2,030
Veilhunting · rank 2
Veilshadows
Increase Evasion Chance by 10%. Increase by 15% if performed while in the Veil.
Figure
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Veilhunting · rank 3
Unreal Binding
Deals Weapon damage and Snares the target by 20% for 4/8 seconds. If in the Veil, the Target is also prevented from leaving the veil for 8 seconds.
Damage at Tier 2
Midpoint 1,000
Midpoint 1,040
Midpoint 1,160
Veilhunting · rank 4
Veilmark
Deals Weapon damage an additional 1200 Physical damage over 6 seconds. For the duration, the target takes 20% Increased damage or 30% increased damage if applied while in the Veil.
Damage at Tier 2
Midpoint 1,000
Midpoint 1,040
Midpoint 1,160
Veilhunting · rank 5
Veilstep
Teleports to your target and deals Weapon damage. 25% while in the Veil.
Damage at Tier 2
Midpoint 2,500
Midpoint 2,600
Midpoint 2,900
Veilhunting · rank 6
Mists of the Veil
Deals Weapon damage and Stuns the target for 2/5 seconds. When used while in the veil, inflicts 300 Panic.
Damage at Tier 2
Midpoint 625
Midpoint 650
Midpoint 725
Veilhunting · rank 7
Blade of the Veil
Deals Weapon damage. If the target dies, Instantly enter the Veil. +40% damage while in the veil.
Damage at Tier 2
Midpoint 3,000
Midpoint 3,120
Midpoint 3,480
Acrobatics · rank 1 · free opener
Dual Attack
Deals Weapon damage. +50% damage when attacking from behind.
Damage at Tier 2
Midpoint 2,000
Midpoint 2,080
Midpoint 2,320
Acrobatics · rank 2
Hamstring
Deals Weapon damage. Snares the target by 50% for 5/9 seconds if attacking from behind.
Damage at Tier 2
Midpoint 875
Midpoint 910
Midpoint 1,015
Acrobatics · rank 3
Heart Stroke
Deals Weapon damage.
Damage at Tier 2
Midpoint 1,125
Midpoint 1,170
Midpoint 1,305
Acrobatics · rank 4
Faster Than the Eye
Removes you from Combat and applies Stealth for 15 Seconds.
Figure
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Acrobatics · rank 5
Chase
Greatly Increases Movement Speed for a Short duration, then reduces movement speed briefly at the end of the effect.
Figure
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Acrobatics · rank 6
Leap Strike
Rushes forward and deals Weapon damage to nearby enemies
Damage at Tier 2
Midpoint 1,000
Midpoint 1,040
Midpoint 1,160
Acrobatics · rank 7
Perfect Dodge
Grants 100% Evade Chance for 4 Seconds.
Figure
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