Archer · Arthurian
Blackguard
A light-armored archer that fights at range, where most of the damage is the bow itself and the rest is Arcane. Siege Stance rewards standing still, and the kit has little to protect itself once an enemy closes in.
- Wears
- Light armor and shortbow or longbow.
- Fights
- At range.
- Plays as
- Damage Mobility
- Passive
- Grants the Siege Stance ability (Siege Stance: Grants Siege Stance, increasing your Weaponskill damage by 10% but causing movement to interrupt Weaponskills.)
- Hits with
- Weapon damage on eleven presses — piercing by the weapon you carry — and Arcane on four.
The resource loop
Focus starts full and does not regenerate
A fight starts full. It spends down in lumps of 40, 60, 80, 150, 175, 200, 250 and 400.
- at the start
- full
- regeneration
- none
- Restock
- +500
- spender lumps
- 40 · 60 · 80 · 150 · 175 · 200 · 250 · 400
The kit
Twenty-eight abilities, and where you buy them
One class tree granted by level, and three paths bought as a prefix — nine points to spend, and the first rank of each path is free.
0 / 9 points spent
Class
by levelMystic
path · 7Arbalist
path · 9Cunning
path · 7Figures at
Class tree · granted at level 1
Mark Target
Increases the target's damage taken and prevents Stealth or entering the Veil for 10 seconds.
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Class tree · granted at level 2
Eagle's Eye
Increases Stealth Detection Range by 20m and Critical Strike Chance by 5%.
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Class tree · granted at level 4
Dash
Greatly increases Movement Speed for 4 seconds.
Figure
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Class tree · granted at level 6
Reposition
Increases party members' Movement Speed for 4 seconds. (Applying this buff will not place you in combat.)
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Class tree · granted at level 8
Restock
Grants 500 Focus.
Figure
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Mystic · rank 1 · free opener
Arcane Arrow
Deals Arcane damage.
Damage at Tier 2
Midpoint 900
Midpoint 930
Midpoint 990
Mystic · rank 2
Starburst Arrow
Deals Arcane damage in an area around the target.
Damage at Tier 2
Midpoint 1,050
Midpoint 1,085
Midpoint 1,155
Mystic · rank 3
Arcane Shield
Negates the next hit taken. This counts as an Arcane Spell
Figure
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Mystic · rank 4
Markman's Ritual
Your next Weaponskill gains increased Arcane damage. This counts as an Arcane Spell
Figure
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Mystic · rank 5
Arcane Mark
Deals Arcane damage and reduces Arcane Resistance for 10 seconds.
Damage at Tier 2
Midpoint 900
Midpoint 930
Midpoint 990
Mystic · rank 6
Sign of the Wizard
Grants a large amount of Magic Armor Rating for a short duration and empowers the nearest Arcane Sigil, Granting it 3 charges,
Figure
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Mystic · rank 7
Merlin's Arrow
Deals Arcane damage.
Damage at Tier 2
Midpoint 3,600
Midpoint 3,720
Midpoint 3,960
Arbalist · rank 1 · free opener
Fast Shot
Deals Weapon damage.
Damage at Tier 2
Midpoint 1,050
Midpoint 1,085
Midpoint 1,155
Arbalist · rank 1 · free opener
Siege Stance
Grants Siege Stance, increasing your Weaponskill damage by 10% but causing movement to interrupt Weaponskills. Becomes "Remove Siege Stance" on use.
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Arbalist · rank 1 · free opener
Remove Siege Stance
Removes Siege Stance. Becomes "Siege Stance" when used.
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Arbalist · rank 2
Armor Piercing Shot
Deals Weapon damage and ignores 25% of target's armor.
Damage at Tier 2
Midpoint 1,200
Midpoint 1,240
Midpoint 1,320
Arbalist · rank 3
Power Shot
Deals Weapon damage and it damage again after 4 seconds.
Damage at Tier 2
Midpoint 1,200
Midpoint 1,240
Midpoint 1,320
Arbalist · rank 4
Marksman's Shot
Deals Weapon damage. Only usable in Siege Stance.
Damage at Tier 2
Midpoint 2,250
Midpoint 2,325
Midpoint 2,475
Arbalist · rank 5
Backstep
Dashes backward.
Figure
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Arbalist · rank 6
Crushing Arrow
Deals Weapon damage in the targeted area. Only usable in Siege Stance.
Damage at Tier 2
Midpoint 3,300
Midpoint 3,410
Midpoint 3,630
Arbalist · rank 7
Pin Down
Deals Weapon damage and Roots the target for 8 seconds. While Rooted this way. they take 30% increased damage.
Damage at Tier 2
Midpoint 1,500
Midpoint 1,550
Midpoint 1,650
Cunning · rank 1 · free opener
Barbed Head
Deals Weapon damage and additional Slashing damage over time.
Damage at Tier 2
Midpoint 900
Midpoint 930
Midpoint 990
Cunning · rank 2
Execute
Deals Weapon damage. +50% damage if target is below 50% Health.
Damage at Tier 2
Midpoint 1,200
Midpoint 1,240
Midpoint 1,320
Cunning · rank 3
Trick Shot
Deals Weapon damage and Snares the target by 40% for 6/9 seconds.
Damage at Tier 2
Midpoint 900
Midpoint 930
Midpoint 990
Cunning · rank 4
Hail of Arrows
Deals Weapon damage in the targeted area and Snares by 20% for 4/8 seconds .
Damage at Tier 2
Midpoint 1,200
Midpoint 1,240
Midpoint 1,320
Cunning · rank 5
Escape
Removes Roots, Snares, and Stuns from yourself.
Figure
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Cunning · rank 6
Gotcha
Deals Weapon damage and Roots the target for 4/8 seconds.
Damage at Tier 2
Midpoint 900
Midpoint 930
Midpoint 990
Cunning · rank 7
Custom Munitions
Grants "Custom Munitions Attack" ability, which deals Weapon damage in a 5m area around the target and is usable up to 5 times within 20 seconds.
Damage at Tier 2
Midpoint 1,950
Midpoint 2,015
Midpoint 2,145
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