Fighter · Arthurian
Black Knight
A heavy-armored fighter behind a shield who holds the front line and takes less from magic while it does. Shadow backs its weapon damage, and it can lock enemies down and shake off control of its own.
- Wears
- Heavy armor and a shield — or two-handed, if you would rather swing.
- Fights
- Up close.
- Plays as
- Control Tank Survivability
- Passive
- You take reduced Magic damage.
- Hits with
- Weapon damage on six presses — piercing, slashing, or crushing by the weapon you carry — and Shadow on four.
The resource loop
Courage starts at zero and never refills on its own
A fight starts empty. The two level-1 openers grant 50 or 75 a press, and the spenders take it back in lumps of 75, 100, 125, 150 and 200. Take me, if you can! loads 150 in advance, for each nearby enemy.
- at the start
- 0
- regeneration
- none
- per opener
- +50 · +75
- Take me, if you can!
- +150
- spender lumps
- 75 · 100 · 125 · 150 · 200
The kit
Twenty-six abilities, and where you buy them
One class tree granted by level, and three paths bought as a prefix — nine points to spend, and the first rank of each path is free.
0 / 9 points spent
Class
by levelJustice
path · 7Dark Ways
path · 7Vengeance
path · 7Figures at
Class tree · granted at level 1
Bash
Stun the target for 2/4 seconds.
Figure
—
—
—
Class tree · granted at level 2
Hammer the Gap
Charges the target and deals weapon damage.
Damage at Tier 2
Midpoint 1,328
Midpoint 1,395
Midpoint 1,485
Class tree · granted at level 4
Shield Wall
Prevents all Physical damage for 10 seconds
Figure
—
—
—
Class tree · granted at level 6
Juggernaut
Removes all Control effects from you. Grants you Immunity to Control effects and Increased Movement Speed reduces damage taken by 30% for 3 seconds.
Figure
—
—
—
Class tree · granted at level 8
Martial Prowess
Increases Parry Chance by 40% for 6s and deals Shadow damage to attackers when you Parry.
Damage at Tier 2
Midpoint 443
Midpoint 465
Midpoint 495
Justice · rank 1 · free opener
Righteous Strike
Deals Weapon damage.
Damage at Tier 2
Midpoint 738
Midpoint 775
Midpoint 825
Justice · rank 2
Blade of the Duelist
Deals Weapon damage and decreases target's damage dealt by 25% for 10 Seconds. Usable again within 6s. Second use deals Weapon damage and deals +100% damage to debuffed targets.
Damage at Tier 2
Midpoint 738
Midpoint 775
Midpoint 825
Justice · rank 3
Faith is My Shield
Increases the block value of your next Block within 4 seconds by 2000.
Figure
—
—
—
Justice · rank 4
Behold!
Deals Weapon damage.
Damage at Tier 2
Midpoint 2,213
Midpoint 2,325
Midpoint 2,475
Justice · rank 5
Take me, if you can!
Grants Courage for each nearby enemy.
Figure
—
—
—
Justice · rank 6
Stand Against the Dark
Heals you, removes Root and Snare effects from you, and grants you Immunity to Root and Snare for 6s.
Healing at Tier 2
Midpoint 4,720
Midpoint 4,960
Midpoint 5,280
Justice · rank 7
Unbreakable Faith
Grants you and nearby allies immunity to damage and Control effects for 6 seconds.
Figure
—
—
—
Dark Ways · rank 1 · free opener
Shadow Cleave
Deals Shadow damage in a cleave and Snares.
Damage at Tier 2
Midpoint 1,918
Midpoint 2,015
Midpoint 2,145
Dark Ways · rank 2
Steel Bargain
Grants +10% Physical damage reduction and +5% Magic damage reduction for 10 seconds.
Figure
—
—
—
Dark Ways · rank 3
Knight Terrors
Deals Shadow damage to nearby enemies.
Damage at Tier 2
Midpoint 1,770
Midpoint 1,860
Midpoint 1,980
Dark Ways · rank 4
Blackened Blade
Adds 800 Shadow damage to your next 3 Melee hits within 10 seconds.
Figure
—
—
—
Dark Ways · rank 5
Born in Darkness
Charges your target and greatly increases Shadow Resistance for a short duration.
Damage at Tier 2
Midpoint 1,623
Midpoint 1,705
Midpoint 1,815
Dark Ways · rank 6
Dread Cry
Removes all Control Effects from party and inflicts 400 Panic to nearby enemies
Figure
—
—
—
Dark Ways · rank 7
Aspect of Death
Applies an aura to you that deals Shadow damage and inflicts 150 Panic to nearby enemies every 1.5 seconds for 9 seconds.
Figure
—
—
—
Vengeance · rank 1 · free opener
Crippling Strike
Deals Weapon damage and Snares by 40% for 5/10 seconds.
Damage at Tier 2
Midpoint 590
Midpoint 620
Midpoint 660
Vengeance · rank 2
Arm of Arthur
Grants you a buff for 4 seconds. At the end of that duration, deals Shadow damage to nearby enemies and additional damage equal to 75% of damage taken during the effect.
Figure
—
—
—
Vengeance · rank 3
Black Knight's Challenge
Charges to your target, deals Weapon damage, and Roots them for 6/8 seconds.
Damage at Tier 2
Midpoint 1,033
Midpoint 1,085
Midpoint 1,155
Vengeance · rank 4
Submit!
Deals Weapon damage. Usable again within 6s. Second use deals Weapons damage and Stuns the target for 2/4 seconds.
Damage at Tier 2
Midpoint 1,033
Midpoint 1,085
Midpoint 1,155
Vengeance · rank 5
Mark of Vengeance
Deals Weapon damage and increases the target's damage taken by 20% for 12 seconds.
Damage at Tier 2
Midpoint 2,213
Midpoint 2,325
Midpoint 2,475
Vengeance · rank 6
Served Cold
Grants you +2% damage dealt per 1% missing health for 10 seconds
Figure
—
—
—
Vengeance · rank 7
Iron Fist
Charges the target and deals Weapon damage in an area around the them. Stuns target for 2/4 seconds.
Damage at Tier 2
Midpoint 2,360
Midpoint 2,480
Midpoint 2,640
Build a loadout
Loadouts are made in your account, not on this page. Signing in with Discord makes the account at the same time — one press, no form — and you can build as many loadouts as you like from there.
Build a loadout
Loadouts are made in your account. Open it to start one, or to pick up a loadout you already have.