Warlock · Arthurian
Flame Warden
A cloth-armored caster who fights at range with Arcane and Fire, and heals itself a little from the Burning damage it deals. Spirit rounds out the damage, and a handful of ways to protect itself keep it standing when enemies close in.
- Wears
- Cloth armor and wand, focus, or staff.
- Fights
- At range — on 6 of 14 presses across four ranges.
- Plays as
- Damage Survivability Mobility
- Passive
- Heals you for a small portion of Burning damage dealt.
- Hits with
- Mind on one, Fire on four, Arcane on six, and Spirit on four.
The resource loop
Mana starts full and does not regenerate
A fight starts full. It spends down in lumps of 150, 250, 350, 400, 500, 600, 650, 700 and 800.
- at the start
- full
- regeneration
- none
- spender lumps
- 150 · 250 · 350 · 400 · 500 · 600 · 650 · 700 · 800
The kit
Twenty-six abilities, and where you buy them
One class tree granted by level, and three paths bought as a prefix — nine points to spend, and the first rank of each path is free.
0 / 9 points spent
Class
by levelDestruction
path · 7Magic
path · 7Spirit
path · 7Figures at
Class tree · granted at level 1
Enchant Humanoid
Deals Mind damage and stuns the target for 2/4 seconds.
Damage at Tier 2
Class tree · granted at level 2
Font of Energy
Grants your party +10 Spirit.
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Class tree · granted at level 4
Aether Currents
Increases your party's Movement Speed while out of combat.
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Class tree · granted at level 6
Reality Rift
Teleports forward.
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Class tree · granted at level 8
Sleep
Sleeps the target for 8/12 seconds.
Figure
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Destruction · rank 1 · free opener
Fire Bolt
Fires a bolt that deals Fire damage in an area around the target
Damage at Tier 2
Midpoint 2,700
Midpoint 2,790
Midpoint 2,970
Destruction · rank 2
Fire Shield
Deals 100 Fire damage to melee attackers.
Damage at Tier 2
Destruction · rank 3
Flame Strike
Deals Fire damage.
Damage at Tier 2
Midpoint 1,350
Midpoint 1,395
Midpoint 1,485
Destruction · rank 4
Combustion
Deals Fire damage and an additional 2000 Fire damage over 12 seconds. If this ability Crits, the DoT is also applied to nearby enemies.
Damage at Tier 2
Midpoint 1,950
Midpoint 2,015
Midpoint 2,145
Destruction · rank 5
Meteor
Deals Fire damage in a targeted area.
Damage at Tier 2
Midpoint 2,850
Midpoint 2,945
Midpoint 3,135
Destruction · rank 6
Power of the Sacred Flame
Increases your party's Crit Chance by 5%.
Figure
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Destruction · rank 7
Flames of Immortality
Prevents and records all damage taken for 7 seconds. Deals the total damage prevented at the end of the Debuff duration.
Figure
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Magic · rank 1 · free opener
Merlin's Hand
Deals Arcane damage.
Damage at Tier 2
Midpoint 1,350
Midpoint 1,395
Midpoint 1,485
Magic · rank 2
Arcane Bolt
Fires a bolt that deals Arcane damage.
Damage at Tier 2
Midpoint 2,700
Midpoint 2,790
Midpoint 2,970
Magic · rank 3
Sanctuary
Deals Arcane damage to nearby enemies and creates a protective area for 15 seconds that reduces Ranged Physical damage taken by allies in the area by 20%.
Damage at Tier 2
Midpoint 1,800
Midpoint 1,860
Midpoint 1,980
Magic · rank 4
Seeking Missiles
Channels to fire 3 bolts that deal Arcane damage.
Damage at Tier 2
Midpoint 1,050
Midpoint 1,085
Midpoint 1,155
Magic · rank 5
Arcane Rift
Deals Arcane damage in an area around the target. Only usable while on a level 3 Arcane Sigil.
Damage at Tier 2
Midpoint 3,000
Midpoint 3,100
Midpoint 3,300
Magic · rank 6
Zephyr Spirits
Empowers the nearest Arcane Sigil, granting it 3 charges and causing it to increase the damage dealt of allies affected by it by 10%.
Figure
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Magic · rank 7
Arcane Destruction
Deals Arcane damage in a targeted area Knocks Back targets .
Damage at Tier 2
Midpoint 2,700
Midpoint 2,790
Midpoint 2,970
Spirit · rank 1 · free opener
Spirit Nuke
Deals Spirit damage.
Damage at Tier 2
Midpoint 750
Midpoint 775
Midpoint 825
Spirit · rank 2
Corrode Spirit
Deals Spirit damage and another 2800 Spirit damage over 21 seconds.
Damage at Tier 2
Midpoint 1,200
Midpoint 1,240
Midpoint 1,320
Spirit · rank 3
Merlin's Shield
Grants you Magic Armour Rating
Figure
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Spirit · rank 4
Spirit Bolt
Fires a bolt that deals Spirit damage in an area around the target.
Damage at Tier 2
Midpoint 2,100
Midpoint 2,170
Midpoint 2,310
Spirit · rank 5
Spirit Pathways
Increases your party's Spirit damage by 10% and grants 8% Spirit Resistance.
Figure
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Spirit · rank 6
Merlin's Curse
Deals Spirit damage in an area around the target. Targets hit have their Spirit Resistance reduced and take Spirit damage over time.
Damage at Tier 2
Midpoint 1,200
Midpoint 1,240
Midpoint 1,320
Spirit · rank 7
Avoid Fate
Periodically negates the next Melee hit each member of your party would take
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