That didn't save. Try again.
Realm Choose a RealmArthurianTuatha Dé DanannViking
Classes 21 · three realms →Arthurian →Tuatha Dé Danann →Viking →
Crafting
Gathering
Items
Info
My Account

Warlock · Arthurian

Flame Warden

A cloth-armored caster who fights at range with Arcane and Fire, and heals itself a little from the Burning damage it deals. Spirit rounds out the damage, and a handful of ways to protect itself keep it standing when enemies close in.

Wears
Cloth armor and wand, focus, or staff.
Fights
At range — on 6 of 14 presses across four ranges.
Plays as
Damage Survivability Mobility
Passive
Heals you for a small portion of Burning damage dealt.
Hits with
Mind on one, Fire on four, Arcane on six, and Spirit on four.

The resource loop

Mana starts full and does not regenerate

A fight starts full. It spends down in lumps of 150, 250, 350, 400, 500, 600, 650, 700 and 800.

at the start
full ·
regeneration
none ·
spender lumps
150 · 250 · 350 · 400 · 500 · 600 · 650 · 700 · 800 ·

The kit

Twenty-six abilities, and where you buy them

One class tree granted by level, and three paths bought as a prefix — nine points to spend, and the first rank of each path is free.

0 / 9 points spent

Class

by level
Enchant Humanoid Class · Level 1 Deals Mind damage and stuns the target for 2/4 seconds. Cast 0.2s Cooldown 30s Range 45 m Cost Free Effects Tap anywhere to close
Font of Energy Class · Level 2 Grants your party +10 Spirit. Cast 1s Cooldown None Range 90 m Cost Free Effects Tap anywhere to close
Aether Currents Class · Level 4 Increases your party's Movement Speed while out of combat. Cast 2s Cooldown None Range 90 m Cost Free Effects Tap anywhere to close
Reality Rift Class · Level 6 Teleports forward. Cast 0.2s Cooldown 45s Range 25 m Cost 600 Mana Effects Tap anywhere to close
Sleep Class · Level 8 Sleeps the target for 8/12 seconds. Cast 2s Cooldown 25s Range 45 m Cost Free Effects Tap anywhere to close

Destruction

path · 7
Fire Bolt Destruction · Level 1 Fires a bolt that deals Fire damage in an area around the target Cast 3s Cooldown None Range 70 m Cost 400 Mana Effects Tap anywhere to close
Fire Shield Destruction · Level 2 Deals 100 Fire damage to melee attackers. Target Self Cast 2s Cooldown None Cost Free Effects Tap anywhere to close
Flame Strike Destruction · Level 3 Deals Fire damage. Cast 1s Cooldown None Range 60 m Cost 250 Mana Effects Tap anywhere to close
Combustion Destruction · Level 4 Deals Fire damage and an additional 2000 Fire damage over 12 seconds. If this ability Crits, the DoT is also applied to nearby enemies. Cast 0.2s Cooldown 45s Range 45 m Cost 600 Mana Effects Tap anywhere to close
Meteor Destruction · Level 5 Deals Fire damage in a targeted area. Cast 3s Cooldown None Range 70 m Cost 650 Mana Effects Tap anywhere to close
Power of the Sacred Flame Destruction · Level 6 Increases your party's Crit Chance by 5%. Cast 2s Cooldown None Range 90 m Cost Free Effects Tap anywhere to close
Flames of Immortality Destruction · Level 7 Prevents and records all damage taken for 7 seconds. Deals the total damage prevented at the end of the Debuff duration. Target Self Cast 0.2s Cooldown 180s Cost Free Effects Tap anywhere to close

Magic

path · 7
Merlin's Hand Magic · Level 1 Deals Arcane damage. Cast 1s Cooldown None Range 60 m Cost 250 Mana Effects Tap anywhere to close
Arcane Bolt Magic · Level 2 Fires a bolt that deals Arcane damage. Cast 3s Cooldown 0s Range 70 m Cost 350 Mana Effects Tap anywhere to close
Sanctuary Magic · Level 3 Deals Arcane damage to nearby enemies and creates a protective area for 15 seconds that reduces Ranged Physical damage taken by allies in the area by 20%. Target Self Cast 2s Cooldown 60s Cost 500 Mana Effects Tap anywhere to close
Seeking Missiles Magic · Level 4 Channels to fire 3 bolts that deal Arcane damage. Cast 3s Cooldown 24s Range 60 m Cost 150 Mana Effects Tap anywhere to close
Arcane Rift Magic · Level 5 Deals Arcane damage in an area around the target. Only usable while on a level 3 Arcane Sigil. Cast 2s Cooldown None Range 70 m Cost 800 Mana Effects Tap anywhere to close
Zephyr Spirits Magic · Level 6 Empowers the nearest Arcane Sigil, granting it 3 charges and causing it to increase the damage dealt of allies affected by it by 10%. Cast 0.2s Cooldown 90s Range 25 m Cost Free Effects Tap anywhere to close
Arcane Destruction Magic · Level 7 Deals Arcane damage in a targeted area Knocks Back targets . Cast 3s Cooldown None Range 70 m Cost 650 Mana Effects Tap anywhere to close

Spirit

path · 7
Spirit Nuke Spirit · Level 1 Deals Spirit damage. Cast 2s Cooldown 5s Range 45 m Cost 250 Mana Effects Tap anywhere to close
Corrode Spirit Spirit · Level 2 Deals Spirit damage and another 2800 Spirit damage over 21 seconds. Cast 1s Cooldown None Range 60 m Cost 400 Mana Effects Tap anywhere to close
Merlin's Shield Spirit · Level 3 Grants you Magic Armour Rating Target Self Cast 2s Cooldown None Cost Free Effects Tap anywhere to close
Spirit Bolt Spirit · Level 4 Fires a bolt that deals Spirit damage in an area around the target. Cast 2s Cooldown None Range 60 m Cost 500 Mana Effects Tap anywhere to close
Spirit Pathways Spirit · Level 5 Increases your party's Spirit damage by 10% and grants 8% Spirit Resistance. Cast 2s Cooldown None Range 90 m Cost Free Effects Tap anywhere to close
Merlin's Curse Spirit · Level 6 Deals Spirit damage in an area around the target. Targets hit have their Spirit Resistance reduced and take Spirit damage over time. Cast 2s Cooldown None Range 60 m Cost 700 Mana Effects Tap anywhere to close
Avoid Fate Spirit · Level 7 Periodically negates the next Melee hit each member of your party would take Cast 2s Cooldown None Range 90 m Cost Free Effects Tap anywhere to close

Figures at

Class tree · granted at level 1

Enchant Humanoid

0.2s cast · cd 30s · 45 m · no cost ·

Deals Mind damage and stuns the target for 2/4 seconds.

Damage at Tier 2

75 225
78 233
83 248

Class tree · granted at level 2

Font of Energy

1s cast · no cooldown · 90 m · no cost ·

Grants your party +10 Spirit.

Figure

Class tree · granted at level 4

Aether Currents

2s cast · no cooldown · 90 m · no cost ·

Increases your party's Movement Speed while out of combat.

Figure

Class tree · granted at level 6

Reality Rift

0.2s cast · cd 45s · 25 m · costs 600 Mana ·

Teleports forward.

Figure

Class tree · granted at level 8

Sleep

2s cast · cd 25s · 45 m · no cost ·

Sleeps the target for 8/12 seconds.

Figure

Destruction · rank 1 · free opener

Fire Bolt

3s cast · no cooldown · 70 m · costs 400 Mana ·

Fires a bolt that deals Fire damage in an area around the target

Damage at Tier 2

2,625 2,775

Midpoint 2,700

2,713 2,868

Midpoint 2,790

2,888 3,053

Midpoint 2,970

Destruction · rank 2

Fire Shield

2s cast · no cooldown · no cost ·

Deals 100 Fire damage to melee attackers.

Damage at Tier 2

75 225
78 233
83 248

Destruction · rank 3

Flame Strike

1s cast · no cooldown · 60 m · costs 250 Mana ·

Deals Fire damage.

Damage at Tier 2

1,275 1,425

Midpoint 1,350

1,318 1,473

Midpoint 1,395

1,403 1,568

Midpoint 1,485

Destruction · rank 4

Combustion

0.2s cast · cd 45s · 45 m · costs 600 Mana ·

Deals Fire damage and an additional 2000 Fire damage over 12 seconds. If this ability Crits, the DoT is also applied to nearby enemies.

Damage at Tier 2

1,875 2,025

Midpoint 1,950

1,938 2,093

Midpoint 2,015

2,063 2,228

Midpoint 2,145

Destruction · rank 5

Meteor

3s cast · no cooldown · 70 m · costs 650 Mana ·

Deals Fire damage in a targeted area.

Damage at Tier 2

2,775 2,925

Midpoint 2,850

2,868 3,023

Midpoint 2,945

3,053 3,218

Midpoint 3,135

Destruction · rank 6

Power of the Sacred Flame

2s cast · no cooldown · 90 m · no cost ·

Increases your party's Crit Chance by 5%.

Figure

Destruction · rank 7

Flames of Immortality

0.2s cast · cd 180s · no cost ·

Prevents and records all damage taken for 7 seconds. Deals the total damage prevented at the end of the Debuff duration.

Figure

Magic · rank 1 · free opener

Merlin's Hand

1s cast · no cooldown · 60 m · costs 250 Mana ·

Deals Arcane damage.

Damage at Tier 2

1,275 1,425

Midpoint 1,350

1,318 1,473

Midpoint 1,395

1,403 1,568

Midpoint 1,485

Magic · rank 2

Arcane Bolt

3s cast · cd 0s · 70 m · costs 350 Mana ·

Fires a bolt that deals Arcane damage.

Damage at Tier 2

2,625 2,775

Midpoint 2,700

2,713 2,868

Midpoint 2,790

2,888 3,053

Midpoint 2,970

Magic · rank 3

Sanctuary

2s cast · cd 60s · costs 500 Mana ·

Deals Arcane damage to nearby enemies and creates a protective area for 15 seconds that reduces Ranged Physical damage taken by allies in the area by 20%.

Damage at Tier 2

1,725 1,875

Midpoint 1,800

1,783 1,938

Midpoint 1,860

1,898 2,063

Midpoint 1,980

Magic · rank 4

Seeking Missiles

3s cast · cd 24s · 60 m · costs 150 Mana ·

Channels to fire 3 bolts that deal Arcane damage.

Damage at Tier 2

975 1,125

Midpoint 1,050

1,008 1,163

Midpoint 1,085

1,073 1,238

Midpoint 1,155

Magic · rank 5

Arcane Rift

2s cast · no cooldown · 70 m · costs 800 Mana ·

Deals Arcane damage in an area around the target. Only usable while on a level 3 Arcane Sigil.

Damage at Tier 2

2,925 3,075

Midpoint 3,000

3,023 3,178

Midpoint 3,100

3,218 3,383

Midpoint 3,300

Magic · rank 6

Zephyr Spirits

0.2s cast · cd 90s · 25 m · no cost ·

Empowers the nearest Arcane Sigil, granting it 3 charges and causing it to increase the damage dealt of allies affected by it by 10%.

Figure

Magic · rank 7

Arcane Destruction

3s cast · no cooldown · 70 m · costs 650 Mana ·

Deals Arcane damage in a targeted area Knocks Back targets .

Damage at Tier 2

2,625 2,775

Midpoint 2,700

2,713 2,868

Midpoint 2,790

2,888 3,053

Midpoint 2,970

Spirit · rank 1 · free opener

Spirit Nuke

2s cast · cd 5s · 45 m · costs 250 Mana ·

Deals Spirit damage.

Damage at Tier 2

675 825

Midpoint 750

698 853

Midpoint 775

743 908

Midpoint 825

Spirit · rank 2

Corrode Spirit

1s cast · no cooldown · 60 m · costs 400 Mana ·

Deals Spirit damage and another 2800 Spirit damage over 21 seconds.

Damage at Tier 2

1,125 1,275

Midpoint 1,200

1,163 1,318

Midpoint 1,240

1,238 1,403

Midpoint 1,320

Spirit · rank 3

Merlin's Shield

2s cast · no cooldown · no cost ·

Grants you Magic Armour Rating

Figure

Spirit · rank 4

Spirit Bolt

2s cast · no cooldown · 60 m · costs 500 Mana ·

Fires a bolt that deals Spirit damage in an area around the target.

Damage at Tier 2

2,025 2,175

Midpoint 2,100

2,093 2,248

Midpoint 2,170

2,228 2,393

Midpoint 2,310

Spirit · rank 5

Spirit Pathways

2s cast · no cooldown · 90 m · no cost ·

Increases your party's Spirit damage by 10% and grants 8% Spirit Resistance.

Figure

Spirit · rank 6

Merlin's Curse

2s cast · no cooldown · 60 m · costs 700 Mana ·

Deals Spirit damage in an area around the target. Targets hit have their Spirit Resistance reduced and take Spirit damage over time.

Damage at Tier 2

1,125 1,275

Midpoint 1,200

1,163 1,318

Midpoint 1,240

1,238 1,403

Midpoint 1,320

Spirit · rank 7

Avoid Fate

2s cast · no cooldown · 90 m · no cost ·

Periodically negates the next Melee hit each member of your party would take

Figure

Build a loadout

Loadouts are made in your account, not on this page. Signing in with Discord makes the account at the same time — one press, no form — and you can build as many loadouts as you like from there.

Build a loadout

Loadouts are made in your account. Open it to start one, or to pick up a loadout you already have.

Go to your account
Camelot Codex

A fan-made reference for Camelot Unchained: three realms at war, RvR only. Built and kept current by Chigurh.

Thanks to Campana, Lucentos, Ooick, PhatPhoton, Teloin, Willowblades and the CSE Team.

Community

© 2026 Camelot Codex. A fan-made guide. Not affiliated with City State Entertainment. Game content belongs to its owners.