Devout · Viking
Helbound
A melee devout with a two-handed weapon whose damage heals the party and heals itself twice as much, so attacking is how it supports. Its Faith presses earn Judgement and spending Judgement hands Faith back, so the two pools keep each other going.
- Wears
- Medium armor and a two-handed weapon.
- Fights
- Up close.
- Plays as
- Damage Hybrid Survivability Control
- Passive
- Heals your party for a small percentage of damage you deal and heals you for double that percentage.
- Hits with
- Weapon damage on seven presses — slashing, piercing, or crushing by the weapon you carry — and Spirit on one and Shadow on two.
The resource loop
Faith starts full and does not regenerate
A fight starts full. It spends down in lumps of 100, 125, 150 and 200. The one level-1 opener refunds 250 a press.
- at the start
- full
- regeneration
- none
- per opener
- +250
- Rally
- +500
- spender lumps
- 100 · 125 · 150 · 200
The kit
Twenty-six abilities, and where you buy them
One class tree granted by level, and three paths bought as a prefix — nine points to spend, and the first rank of each path is free.
0 / 9 points spent
Class
by levelBlood Work
path · 7Bone Work
path · 7Flesh Work
path · 7Figures at
Class tree · granted at level 1
Rejuvenate
Heals the target over time.
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Class tree · granted at level 2
Purify
Removes up to 2 Debuffs from nearby allies.
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Class tree · granted at level 4
Stand Again!
Resurrects target ally with 15% max Health and Res Sickness.
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Class tree · granted at level 6
Armour of Faith
Increases Your Physical Armour by 70% for 8 seconds.
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Class tree · granted at level 8
Rally
Grants your party a strong Heal Over Time for 6 seconds.
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Blood Work · rank 1 · free opener
Desperate Strike
Deals Weapon damage. Increased damage based on missing Health.
Damage at Tier 2
Midpoint 590
Midpoint 620
Midpoint 660
Blood Work · rank 2
Life Transfer
Spends Health to heal the target.
Healing at Tier 2
Midpoint 2,950
Midpoint 3,100
Midpoint 3,300
Blood Work · rank 3
Ravenous Attack
Deals Spirit damage and heals yourself and Allies within 8m.
Damage at Tier 2
Midpoint 1,770
Midpoint 1,860
Midpoint 1,980
Blood Work · rank 4
Scarification
Increases Guts Threshold.
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Blood Work · rank 5
Devour Soul
Deals Shadow damage over time to the target. If they die during the duration, allies near them are healed.
Damage at Tier 2
Midpoint 738
Midpoint 775
Midpoint 825
Blood Work · rank 6
Feast
Increases your Direct Damage dealt and causes Reap to also a Health Shield for 15 seconds.
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Blood Work · rank 7
Garm's Blessing
Channels to rapidly attack the target, dealing Weapon damage and Stunning the target and healing yourself with each attack.
Damage at Tier 2
Midpoint 4,278
Midpoint 4,495
Midpoint 4,785
Bone Work · rank 1 · free opener
Crushing Blow
Deals Weapon damage in a cleave and Snares.
Damage at Tier 2
Midpoint 738
Midpoint 775
Midpoint 825
Bone Work · rank 2
Butchery
Deals Weapon damage.
Damage at Tier 2
Midpoint 2,213
Midpoint 2,325
Midpoint 2,475
Bone Work · rank 3
Scrimshaw
Increases Physical Armour Rating.
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Bone Work · rank 4
Barrel Down
Charges the target and deals weapon damage. Negates the next hit you take within 4 seconds.
Damage at Tier 2
Midpoint 1,475
Midpoint 1,550
Midpoint 1,650
Bone Work · rank 5
Rend
Deals Weapon damage in a cleave.
Damage at Tier 2
Midpoint 1,918
Midpoint 2,015
Midpoint 2,145
Bone Work · rank 6
Calcify
Grants the target Health Shield and deals Shadow damage to enemies within 8m of them.
Damage at Tier 2
Midpoint 1,328
Midpoint 1,395
Midpoint 1,485
Bone Work · rank 7
Meat on the Fire
Deal Weapon damage and Roots the target, and creates a burning area under them that deals periodic Spirit damage to enemies.
Damage at Tier 2
Midpoint 2,213
Midpoint 2,325
Midpoint 2,475
Flesh Work · rank 1 · free opener
Close Wounds
Heals target.
Healing at Tier 2
Midpoint 2,655
Midpoint 2,790
Midpoint 2,970
Flesh Work · rank 2
Gift of Hunger
Buffs your Party, causing their next Direct hit to heal them.
Healing at Tier 2
Midpoint 2,213
Midpoint 2,325
Midpoint 2,475
Flesh Work · rank 3
They Way of All Flesh
Heals nearby allies and deals Shadow damage to nearby enemies
Damage at Tier 2
Midpoint 1,623
Midpoint 1,705
Midpoint 1,815
Flesh Work · rank 4
Battle Thrill
Increases Movement Speed and heals you over time for 6 seconds.
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Flesh Work · rank 5
Hel-Born Resilience
Grants a Health Shield to self and nearby allies and heals you and nearby allies over time.
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Flesh Work · rank 6
Strength of the Grave
Creates an aura that grants increased Melee damage and Physical Armour Rating to nearby allies.
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Flesh Work · rank 7
Life From Death
Resurrects nearby allies with 1 health and Res Sickness. For a short duration, they gain immunity to all damage and heal themselves based on the Direct damage they deal,
Healing at Tier 2
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