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Realm Choose a RealmArthurianTuatha Dé DanannViking
Classes 21 · three realms →Arthurian →Tuatha Dé Danann →Viking →
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Healer · Arthurian

Physician

A cloth-armored healer who works from mid range, and every heal or buff it gives also readies an ally to be healed the next time they are hit. Poison and Fire give it damage of its own, though the kit is built to keep a party going.

Wears
Cloth armor and wand, focus, or staff.
Fights
At mid range.
Plays as
Healer Support
Passive
Physician abilities that heal or buff an ally also apply Inoculation. (Inoculation: The next time you take damage, this status is removed and you are healed by a small amount over 3 seconds.)
Hits with
Poison on two, Spirit on one, and Fire on two.

The resource loop

Faith starts full and does not regenerate

A fight starts full. It spends down in lumps of 75, 100, 125, 200, 225, 250 and 300. The one level-1 opener refunds 250 a press.

at the start
full ·
regeneration
none ·
per opener
+250 ·
Harsh Medicine
+750 ·
spender lumps
75 · 100 · 125 · 200 · 225 · 250 · 300 ·

The kit

Twenty-six abilities, and where you buy them

One class tree granted by level, and three paths bought as a prefix — nine points to spend, and the first rank of each path is free.

0 / 9 points spent

Class

by level
Regenerate Class · Level 1 Heals an ally for 2000 Health over 12 seconds. Cast 0.2s Cooldown 1s Range 45 m Cost Free Grants 1 Judgement Effects Tap anywhere to close
Cleanse Class · Level 2 Removes up to 2 Debuffs from target ally. Cast 2s Cooldown None Range 45 m Cost Free Grants 1 Judgement Effects Tap anywhere to close
Resurrection Class · Level 4 Resurrects target ally with 25% max Health and Res Sickness. Cast 9s Cooldown None Range 25 m Cost 225 Faith Effects Tap anywhere to close
Clear Mind Class · Level 6 Reduces target's Panic by 350. Cast 1s Cooldown None Range 45 m Cost Free Effects Tap anywhere to close
What Must Be Done Class · Level 8 Breaks all CC, and grants CC immunity for 10 seconds Target Self Cast 0.2s Cooldown 120s Cost Free Effects Tap anywhere to close

Pharmacy

path · 7
Curative Vapors Pharmacy · Level 1 Heals Allies in Targeted area. Cast 1s Cooldown None Range 45 m Cost Free Grants 1 Judgement Effects Tap anywhere to close
Take One of These Pharmacy · Level 2 Grants the "Drink Restoration Potion" ability which heals them for 12% of their Max Health over 9 seconds when used. Cast 2s Cooldown None Range 45 m Cost Free Grants 1 Judgement Effects Tap anywhere to close
Preventative Medicine Pharmacy · Level 3 Applies a buff to the target that target that heals them when Inoculation next tiggers on them. Lasts until their Inoculation expires. Cast 0.2s Cooldown None Range 45 m Cost Free Grants 250 Faith Effects Tap anywhere to close
Cauldron of Restoration Pharmacy · Level 4 Grants each party member a Healing Potion that last 5 mins and Instantly heals them for 11% of their Max Health when used. Cast 5s Cooldown None Range 90 m Cost Free Grants 1 Judgement Effects Tap anywhere to close
Booster Shot Pharmacy · Level 5 Buffs your party, causing the next Inoculation tigger on each member to deal Spirit damage to nearby enemies. Cast 2s Cooldown None Range 90 m Cost Free Grants 1 Judgement Effects Tap anywhere to close
Adrenaline Tincture Pharmacy · Level 6 Protects target ally, preventing the next Control effect they receive within 12 seconds. Cast 0.2s Cooldown 45s Range 45 m Cost Free Effects Tap anywhere to close
Blood Stone Pharmacy · Level 7 Prevents an ally's Health from dropping below 1 for 6 seconds. Cast 0.2s Cooldown 120s Range 45 m Cost Free Effects Tap anywhere to close

Chemistry

path · 7
Dose of Poison Chemistry · Level 1 Deals 1350 Poison damage per stack over 9 seconds, maximum 3 stacks. Cast 0.2s Cooldown 1s Range 45 m Cost Free Grants 1 Judgement Effects Tap anywhere to close
Essence of Wolfsbane Chemistry · Level 2 Deals Spirit damage and reduces the target's damage dealt by 15% for 12 seconds. Cast 2s Cooldown None Range 70 m Cost Free Grants 1 Judgement Effects Tap anywhere to close
Flame Bearer Chemistry · Level 3 Engulfs and ally in flames, Periodically dealing 200 Fire damage to nearby enemies. Cast 2s Cooldown None Range 70 m Cost Free Grants 250 Faith Effects Tap anywhere to close
Arthurian Fire Chemistry · Level 4 Deals Fire damage in the targeted area and burns for 1350 Fire damage over 9 seconds. Cast 3s Cooldown None Range 45 m Cost Free Grants 1 Judgement Effects Tap anywhere to close
Beguiling Mists Chemistry · Level 5 Creates a cloud that lasts for 15 seconds. Allies in the cloud are granted 8% Evasion Chance. Enemies in the cloud are Snared by 40%. Cast 2s Cooldown 45s Range 45 m Cost Free Grants 1 Judgement Effects Tap anywhere to close
Toxic Miasma Chemistry · Level 6 Creates a cloud that lasts for 10 seconds. Enemies in the area take Poison damage each second. Cast 3s Cooldown None Range 70 m Cost Free Grants 500 Faith Effects Tap anywhere to close
Harsh Medicine Chemistry · Level 7 Buffs allies and debuffs enemies in an area around target ally for 20 seconds, Increasing allies' damage dealt by 15% and decreasing enemies' damage dealt by 15% Cast 3s Cooldown None Range 70 m Cost Free Grants 750 Faith Effects Tap anywhere to close

Anatomy

path · 7
Word of Healing Anatomy · Level 1 Heals target. Cast 0.2s Cooldown 4s Range 45 m Cost Free Grants 250 Faith Effects Tap anywhere to close
Strong Bones Anatomy · Level 2 Increases an ally's Physical and Magic Armour Rating by 40 for 18 seconds. Cast 2s Cooldown None Range 45 m Cost Free Grants 1 Judgement Effects Tap anywhere to close
Healing Focus Anatomy · Level 3 Heals party Members for 2400 Health over 12 seconds. Cast 2s Cooldown None Range 90 m Cost Free Grants 500 Faith Effects Tap anywhere to close
Fortifying Tonic Anatomy · Level 4 Greatly reduces an ally's damage taken for a short duration. Cast 0.2s Cooldown 30s Range 45 m Cost Free Effects Tap anywhere to close
Invigorate Anatomy · Level 5 Heals an ally for 1950 Health over 6 seconds. Cast 0.2s Cooldown 2s Range 45 m Cost Free Grants 250 Faith Effects Tap anywhere to close
Soothing Incense Anatomy · Level 6 Removes 1000 Panic over 12 seconds for Party members. Cast 0.2s Cooldown 45s Cost Free Effects Tap anywhere to close
Iron Constitution Anatomy · Level 7 Grants your party immunity to all damage and Control Effects for 4 seconds. Cast 0.2s Cooldown 120s Range 90 m Cost Free Effects Tap anywhere to close

Figures at

Class tree · granted at level 1

Regenerate

0.2s cast · cd 1s · 45 m · grants 1 Judgement ·

Heals an ally for 2000 Health over 12 seconds.

Figure

Class tree · granted at level 2

Cleanse

2s cast · no cooldown · 45 m · grants 1 Judgement ·

Removes up to 2 Debuffs from target ally.

Figure

Class tree · granted at level 4

Resurrection

9s cast · no cooldown · 25 m · costs 225 Faith ·

Resurrects target ally with 25% max Health and Res Sickness.

Figure

Class tree · granted at level 6

Clear Mind

1s cast · no cooldown · 45 m · no cost ·

Reduces target's Panic by 350.

Figure

Class tree · granted at level 8

What Must Be Done

0.2s cast · cd 120s · no cost ·

Breaks all CC, and grants CC immunity for 10 seconds

Figure

Pharmacy · rank 1 · free opener

Curative Vapors

1s cast · no cooldown · 45 m · grants 1 Judgement ·

Heals Allies in Targeted area.

Healing at Tier 2

1,425 1,575

Midpoint 1,500

1,473 1,628

Midpoint 1,550

1,568 1,733

Midpoint 1,650

Pharmacy · rank 2

Take One of These

2s cast · no cooldown · 45 m · grants 1 Judgement ·

Grants the "Drink Restoration Potion" ability which heals them for 12% of their Max Health over 9 seconds when used.

Figure

Pharmacy · rank 3

Preventative Medicine

0.2s cast · no cooldown · 45 m · grants 250 Faith ·

Applies a buff to the target that target that heals them when Inoculation next tiggers on them. Lasts until their Inoculation expires.

Figure

Pharmacy · rank 4

Cauldron of Restoration

5s cast · no cooldown · 90 m · grants 1 Judgement ·

Grants each party member a Healing Potion that last 5 mins and Instantly heals them for 11% of their Max Health when used.

Figure

Pharmacy · rank 5

Booster Shot

2s cast · no cooldown · 90 m · grants 1 Judgement ·

Buffs your party, causing the next Inoculation tigger on each member to deal Spirit damage to nearby enemies.

Figure

Pharmacy · rank 6

Adrenaline Tincture

0.2s cast · cd 45s · 45 m · no cost ·

Protects target ally, preventing the next Control effect they receive within 12 seconds.

Figure

Pharmacy · rank 7

Blood Stone

0.2s cast · cd 120s · 45 m · no cost ·

Prevents an ally's Health from dropping below 1 for 6 seconds.

Figure

Chemistry · rank 1 · free opener

Dose of Poison

0.2s cast · cd 1s · 45 m · grants 1 Judgement ·

Deals 1350 Poison damage per stack over 9 seconds, maximum 3 stacks.

Figure

Chemistry · rank 2

Essence of Wolfsbane

2s cast · no cooldown · 70 m · grants 1 Judgement ·

Deals Spirit damage and reduces the target's damage dealt by 15% for 12 seconds.

Damage at Tier 2

1,275 1,425

Midpoint 1,350

1,318 1,473

Midpoint 1,395

1,403 1,568

Midpoint 1,485

Chemistry · rank 3

Flame Bearer

2s cast · no cooldown · 70 m · grants 250 Faith ·

Engulfs and ally in flames, Periodically dealing 200 Fire damage to nearby enemies.

Figure

Chemistry · rank 4

Arthurian Fire

3s cast · no cooldown · 45 m · grants 1 Judgement ·

Deals Fire damage in the targeted area and burns for 1350 Fire damage over 9 seconds.

Damage at Tier 2

1,125 1,275

Midpoint 1,200

1,163 1,318

Midpoint 1,240

1,238 1,403

Midpoint 1,320

Chemistry · rank 5

Beguiling Mists

2s cast · cd 45s · 45 m · grants 1 Judgement ·

Creates a cloud that lasts for 15 seconds. Allies in the cloud are granted 8% Evasion Chance. Enemies in the cloud are Snared by 40%.

Figure

Chemistry · rank 6

Toxic Miasma

3s cast · no cooldown · 70 m · grants 500 Faith ·

Creates a cloud that lasts for 10 seconds. Enemies in the area take Poison damage each second.

Figure

Chemistry · rank 7

Harsh Medicine

3s cast · no cooldown · 70 m · grants 750 Faith ·

Buffs allies and debuffs enemies in an area around target ally for 20 seconds, Increasing allies' damage dealt by 15% and decreasing enemies' damage dealt by 15%

Figure

Anatomy · rank 1 · free opener

Word of Healing

0.2s cast · cd 4s · 45 m · grants 250 Faith ·

Heals target.

Healing at Tier 2

2,625 2,775

Midpoint 2,700

2,713 2,868

Midpoint 2,790

2,888 3,053

Midpoint 2,970

Anatomy · rank 2

Strong Bones

2s cast · no cooldown · 45 m · grants 1 Judgement ·

Increases an ally's Physical and Magic Armour Rating by 40 for 18 seconds.

Figure

Anatomy · rank 3

Healing Focus

2s cast · no cooldown · 90 m · grants 500 Faith ·

Heals party Members for 2400 Health over 12 seconds.

Figure

Anatomy · rank 4

Fortifying Tonic

0.2s cast · cd 30s · 45 m · no cost ·

Greatly reduces an ally's damage taken for a short duration.

Figure

Anatomy · rank 5

Invigorate

0.2s cast · cd 2s · 45 m · grants 250 Faith ·

Heals an ally for 1950 Health over 6 seconds.

Figure

Anatomy · rank 6

Soothing Incense

0.2s cast · cd 45s · no cost ·

Removes 1000 Panic over 12 seconds for Party members.

Figure

Anatomy · rank 7

Iron Constitution

0.2s cast · cd 120s · 90 m · no cost ·

Grants your party immunity to all damage and Control Effects for 4 seconds.

Figure

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