Healer · Arthurian
Physician
A cloth-armored healer who works from mid range, and every heal or buff it gives also readies an ally to be healed the next time they are hit. Poison and Fire give it damage of its own, though the kit is built to keep a party going.
- Wears
- Cloth armor and wand, focus, or staff.
- Fights
- At mid range.
- Plays as
- Healer Support
- Passive
- Physician abilities that heal or buff an ally also apply Inoculation. (Inoculation: The next time you take damage, this status is removed and you are healed by a small amount over 3 seconds.)
- Hits with
- Poison on two, Spirit on one, and Fire on two.
The resource loop
Faith starts full and does not regenerate
A fight starts full. It spends down in lumps of 75, 100, 125, 200, 225, 250 and 300. The one level-1 opener refunds 250 a press.
- at the start
- full
- regeneration
- none
- per opener
- +250
- Harsh Medicine
- +750
- spender lumps
- 75 · 100 · 125 · 200 · 225 · 250 · 300
The kit
Twenty-six abilities, and where you buy them
One class tree granted by level, and three paths bought as a prefix — nine points to spend, and the first rank of each path is free.
0 / 9 points spent
Class
by levelPharmacy
path · 7Chemistry
path · 7Anatomy
path · 7Figures at
Class tree · granted at level 1
Regenerate
Heals an ally for 2000 Health over 12 seconds.
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Class tree · granted at level 2
Cleanse
Removes up to 2 Debuffs from target ally.
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Class tree · granted at level 4
Resurrection
Resurrects target ally with 25% max Health and Res Sickness.
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Class tree · granted at level 6
Clear Mind
Reduces target's Panic by 350.
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Class tree · granted at level 8
What Must Be Done
Breaks all CC, and grants CC immunity for 10 seconds
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Pharmacy · rank 1 · free opener
Curative Vapors
Heals Allies in Targeted area.
Healing at Tier 2
Midpoint 1,500
Midpoint 1,550
Midpoint 1,650
Pharmacy · rank 2
Take One of These
Grants the "Drink Restoration Potion" ability which heals them for 12% of their Max Health over 9 seconds when used.
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Pharmacy · rank 3
Preventative Medicine
Applies a buff to the target that target that heals them when Inoculation next tiggers on them. Lasts until their Inoculation expires.
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Pharmacy · rank 4
Cauldron of Restoration
Grants each party member a Healing Potion that last 5 mins and Instantly heals them for 11% of their Max Health when used.
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Pharmacy · rank 5
Booster Shot
Buffs your party, causing the next Inoculation tigger on each member to deal Spirit damage to nearby enemies.
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Pharmacy · rank 6
Adrenaline Tincture
Protects target ally, preventing the next Control effect they receive within 12 seconds.
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Pharmacy · rank 7
Blood Stone
Prevents an ally's Health from dropping below 1 for 6 seconds.
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Chemistry · rank 1 · free opener
Dose of Poison
Deals 1350 Poison damage per stack over 9 seconds, maximum 3 stacks.
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Chemistry · rank 2
Essence of Wolfsbane
Deals Spirit damage and reduces the target's damage dealt by 15% for 12 seconds.
Damage at Tier 2
Midpoint 1,350
Midpoint 1,395
Midpoint 1,485
Chemistry · rank 3
Flame Bearer
Engulfs and ally in flames, Periodically dealing 200 Fire damage to nearby enemies.
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Chemistry · rank 4
Arthurian Fire
Deals Fire damage in the targeted area and burns for 1350 Fire damage over 9 seconds.
Damage at Tier 2
Midpoint 1,200
Midpoint 1,240
Midpoint 1,320
Chemistry · rank 5
Beguiling Mists
Creates a cloud that lasts for 15 seconds. Allies in the cloud are granted 8% Evasion Chance. Enemies in the cloud are Snared by 40%.
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Chemistry · rank 6
Toxic Miasma
Creates a cloud that lasts for 10 seconds. Enemies in the area take Poison damage each second.
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Chemistry · rank 7
Harsh Medicine
Buffs allies and debuffs enemies in an area around target ally for 20 seconds, Increasing allies' damage dealt by 15% and decreasing enemies' damage dealt by 15%
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Anatomy · rank 1 · free opener
Word of Healing
Heals target.
Healing at Tier 2
Midpoint 2,700
Midpoint 2,790
Midpoint 2,970
Anatomy · rank 2
Strong Bones
Increases an ally's Physical and Magic Armour Rating by 40 for 18 seconds.
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Anatomy · rank 3
Healing Focus
Heals party Members for 2400 Health over 12 seconds.
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Anatomy · rank 4
Fortifying Tonic
Greatly reduces an ally's damage taken for a short duration.
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Anatomy · rank 5
Invigorate
Heals an ally for 1950 Health over 6 seconds.
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Anatomy · rank 6
Soothing Incense
Removes 1000 Panic over 12 seconds for Party members.
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Anatomy · rank 7
Iron Constitution
Grants your party immunity to all damage and Control Effects for 4 seconds.
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