Devout · Arthurian
Abbot
A devout in medium armor who fights up close with a two-handed weapon, healing allies and hitting enemies from the same kit. It carries plenty of ways to protect itself, and Spirit and Fire carry the damage its weapon does not.
- Wears
- Medium armor and a two-handed weapon.
- Fights
- Up close.
- Plays as
- Hybrid Survivability
- Passive
- Grants 1 stack of Zeal when you spend Judgement. Each stack increases your Physical and Magic Armor. Maximum of 3 stacks.
- Hits with
- Weapon damage on four presses — slashing, piercing, or crushing by the weapon you carry — and Spirit on three and Fire on one.
The resource loop
Faith starts full and does not regenerate
A fight starts full. It spends down in lumps of 80, 100, 125, 150 and 200. The one level-1 opener refunds 250 a press.
- at the start
- full
- regeneration
- none
- per opener
- +250
- Rally
- +500
- spender lumps
- 80 · 100 · 125 · 150 · 200
The kit
Twenty-six abilities, and where you buy them
One class tree granted by level, and three paths bought as a prefix — nine points to spend, and the first rank of each path is free.
0 / 9 points spent
Class
by levelMartyrdom
path · 7Zealotry
path · 7Miracle
path · 7Figures at
Class tree · granted at level 1
Rejuvenate
Heals the target over time.
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Class tree · granted at level 2
Purify
Removes up to 2 Debuffs from nearby allies.
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Class tree · granted at level 4
Stand Again!
Resurrects target ally with 15% max Health and Res Sickness.
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Class tree · granted at level 6
Armor of Faith
Increases your Physical Armor by 70% for 8 seconds.
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Class tree · granted at level 8
Rally
Grants party a strong Heal Over Time for 6 seconds.
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Martyrdom · rank 1 · free opener
Resolute Blow
Deals Weapon damage. +50% damage at max Zeal stacks.
Damage at Tier 2
Midpoint 1,623
Midpoint 1,705
Midpoint 1,815
Martyrdom · rank 2
Blood of the Martyr
Spends 15% of Max Health and grants the target a Health Shield equal to 20% of their Max Health.
Figure
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Martyrdom · rank 3
Righteous Fervor
Deals Weapon damage. +100% damage if the target's Current Health percentage is higher than yours.
Damage at Tier 2
Midpoint 1,328
Midpoint 1,395
Midpoint 1,485
Martyrdom · rank 4
Self Flagellation
Spends 15% of Max Health and grants a large amount of Judgement.
Figure
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Martyrdom · rank 5
Divine Suffering
Grants a Health Shield equal to 50% of your missing Health.
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Martyrdom · rank 6
Pariah
Target ally takes reduced damage and you take increased damage for 20 seconds.
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Martyrdom · rank 7
Self-Sacrifice
Your Health becomes 1. Fully heal nearby allies.
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Zealotry · rank 1 · free opener
His Hand
Deals Weapon damage and Snares.
Damage at Tier 2
Midpoint 738
Midpoint 775
Midpoint 825
Zealotry · rank 2
Death to Heretics
Deals Weapon damage.
Damage at Tier 2
Midpoint 2,213
Midpoint 2,325
Midpoint 2,475
Zealotry · rank 3
Smite
Your next 3 hits deal added Spirit damage and grant Judgement.
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Zealotry · rank 4
Holy Fire
Periodically deals Spirit damage to nearby enemies.
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Zealotry · rank 5
Fearless Charge
Charges target and deals Spirit damage to nearby enemies.
Damage at Tier 2
Midpoint 1,328
Midpoint 1,395
Midpoint 1,485
Zealotry · rank 6
Might of the Faithful
Creates an aura that grants increased Melee damage dealt to nearby allies.
Figure
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Zealotry · rank 7
Purge with Flame!
Deals Fire damage over time to the target and periodically heals allies near them.
Healing at Tier 2
Midpoint 885
Midpoint 930
Midpoint 990
Miracle · rank 1 · free opener
Be Healed!
Heals Target.
Healing at Tier 2
Midpoint 2,655
Midpoint 2,790
Midpoint 2,970
Miracle · rank 2
Trust in Him
Heals you after a 6 second delay.
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Miracle · rank 3
Light of Faith
Creates an aura that periodically heals you and nearby allies.
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Miracle · rank 4
Unstoppable Zeal
Increases your Movement Speed and grants Root and Snare immunity for 6 seconds.
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Miracle · rank 5
Divine Radiance
Deals Spirit damage to nearby enemies and reduces their Critical Hit Chance.
Damage at Tier 2
Midpoint 1,475
Midpoint 1,550
Midpoint 1,650
Miracle · rank 6
Beacon to the Faithful
Channels for up to 6 seconds to periodically heal nearby allies. Increases your Physical and Magic Armor Ratings while channeling.
Healing at Tier 2
Midpoint 1,623
Midpoint 1,705
Midpoint 1,815
Miracle · rank 7
The Righteous Never Die!
Resurrects nearby allies with 15% max Health. All nearby allies are healed over time.
Figure
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