Fighter · Tuatha Dé Danann
Fianna
A heavy-armored fighter behind a shield who holds the front and sends part of every hit it takes back at the attacker. Earth backs its weapon damage, and a deep set of ways to protect itself keeps it standing.
- Wears
- Heavy armor and a shield — or two-handed, if you would rather swing.
- Fights
- Up close.
- Plays as
- Tank Survivability
- Passive
- Reflects a small portion of damage taken to attackers.
- Hits with
- Weapon damage on nine presses — piercing, slashing, or crushing by the weapon you carry — and Earth on three.
The resource loop
Courage starts at zero and never refills on its own
A fight starts empty. The two level-1 openers grant 75 a press, and the spenders take it back in lumps of 75, 100, 125 and 300. Trust in the Forest loads 600 in advance, out of your missing health.
- at the start
- 0
- regeneration
- none
- per opener
- +75
- Trust in the Forest
- +600
- spender lumps
- 75 · 100 · 125 · 300
The kit
Twenty-six abilities, and where you buy them
One class tree granted by level, and three paths bought as a prefix — nine points to spend, and the first rank of each path is free.
0 / 9 points spent
Class
by levelResilience
path · 7Form of Danu
path · 7Prowess
path · 7Figures at
Class tree · granted at level 1
Bash
Stun the target for 2/4 seconds.
Figure
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Class tree · granted at level 2
Hammer the Gap
Charges the target and deals weapon damage.
Damage at Tier 2
Midpoint 1,328
Midpoint 1,395
Midpoint 1,485
Class tree · granted at level 4
Shield Wall
Prevents all Physical damage for 10 seconds
Figure
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Class tree · granted at level 6
Juggernaut
Removes all Control effects from you. Grants you Immunity to Control effects and Increased Movement Speed reduces damage taken by 30% for 3 seconds.
Figure
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Class tree · granted at level 8
Martial Prowess
Increases Parry Chance by 40% for 6s and deals Shadow damage to attackers when you Parry.
Damage at Tier 2
Midpoint 443
Midpoint 465
Midpoint 495
Resilience · rank 1 · free opener
Forest Strike
Deals Weapon damage and Snares
Damage at Tier 2
Midpoint 738
Midpoint 775
Midpoint 825
Resilience · rank 2
Oakenshield
Increases the Block Value of your next block within 5 seconds by 2000
Figure
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Resilience · rank 3
Strike of Wolves
Deals Weapon Damage. Usable again within 6s. Second use deals Weapon damage and increased Physical and Magic Armor Rating by 20% for 10 seconds
Damage at Tier 2
Midpoint 1,475
Midpoint 1,550
Midpoint 1,650
Resilience · rank 4
Cry of the Forest
Heals you, removes Root and Snare effects, and grants you immunity to Root and Snare for 6 seconds
Healing at Tier 2
Midpoint 4,720
Midpoint 4,960
Midpoint 5,280
Resilience · rank 5
Trust in the Forest
Grants Courage based on missing Health. Also grants +10% Guts Threshold and +20% Guts Value for 15 seconds
Figure
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Resilience · rank 6
Nature's Cry
Deals Weapon damage
Damage at Tier 2
Midpoint 2,213
Midpoint 2,325
Midpoint 2,475
Resilience · rank 7
Roots of the Earth
Charges target and deals Weapon damage to nearby enemies and Roots them for 4/8 seconds
Damage at Tier 2
Midpoint 2,213
Midpoint 2,325
Midpoint 2,475
Form of Danu · rank 1 · free opener
Earthen Strike
Deals Earth Damage
Damage at Tier 2
Midpoint 738
Midpoint 775
Midpoint 825
Form of Danu · rank 2
Stony Reprisal
Your next block within 5 seconds reflects 50% of the blocked attack's damage as Earth damage
Figure
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Form of Danu · rank 3
Crushing Earth
Deals Earth damage. +25% Aftershock amount
Damage at Tier 2
Midpoint 1,918
Midpoint 2,015
Midpoint 2,145
Form of Danu · rank 4
Forest of Thorns
Increases Guts by 30% and empowers your passive, causing it to reflect 50% damage for 10 seconds
Figure
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Form of Danu · rank 5
Nature's Sundering
Fractures the target, dealing damage equal to their Aftershock and removing it
Figure
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Form of Danu · rank 6
Earth's Gift
Grants 5% Physical Damage Reduction and 10% Magic Damage Reduction and causes your passive to also reflect Ranged damage for 10 seconds
Figure
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Form of Danu · rank 7
Living Stone
Deals Earth damage to nearby enemies. Grants a Health Shield equal to 50% of missing health and increases Physical and Magic Armor Rating by 20% for 12 seconds.
Damage at Tier 2
Midpoint 2,213
Midpoint 2,325
Midpoint 2,475
Prowess · rank 1 · free opener
Nature's Vengeance
Deals Weapon damage. Damage is increased equal to the target's percent missing Health
Damage at Tier 2
Midpoint 1,623
Midpoint 1,705
Midpoint 1,815
Prowess · rank 2
Restore Vitae
Heals you for 1800 Health over 18 seconds.
Figure
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Prowess · rank 3
Rebuke Foe
Deals Weapon damage and Knocks Back the target
Damage at Tier 2
Midpoint 1,770
Midpoint 1,860
Midpoint 1,980
Prowess · rank 4
Unstoppable River
Removes all Control effects from you and charges the target. Deals Weapon damage
Damage at Tier 2
Midpoint 1,180
Midpoint 1,240
Midpoint 1,320
Prowess · rank 5
Whirlwind
Deals Weapon damage to nearby enemies. All enemies hit are Knocked Back except your target
Damage at Tier 2
Midpoint 2,213
Midpoint 2,325
Midpoint 2,475
Prowess · rank 6
Inescapable Vines
Pulls the target to you, then Roots them for 3/5 seconds
Figure
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Prowess · rank 7
Natural Strength
Deals Weapon damage in a cleave. Knocks Back targets and Stuns them for 2/4 seconds
Damage at Tier 2
Midpoint 2,655
Midpoint 2,790
Midpoint 2,970
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