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Realm Choose a RealmArthurianTuatha Dé DanannViking
Classes 21 · three realms →Arthurian →Tuatha Dé Danann →Viking →
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Gathering · 16 camps

Fishing Camps

A Fishing Camp is a cluster of nodes you work with Fishing. Camps are not named in game, so one is known by the zone it sits in and its number on the map.

16 camps
4 zones
5 node types
What is in one

Every node type in a Fishing Camp

Nodes counted across every Fishing Camp, lowest level first. A node named once may sit in several camps; the count on the right is how many.

NodeLevelGivesCamps
Saltwater 1 Cod (Fish)
Cod (Fish) Raw material Where it's gathered Fishing Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
·
Herring (Fish)
Herring (Fish) Raw material Where it's gathered Fishing Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
·
Saltworms
Saltworms Raw material Where it's gathered Fishing Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
9
Freshwater 1 Barbel (Fish)
Barbel (Fish) Raw material Where it's gathered Fishing Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
·
Rudd (Fish)
Rudd (Fish) Raw material Where it's gathered Fishing Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
·
Pike (Fish)
Pike (Fish) Raw material Where it's gathered Fishing Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
·
Shimmerlings
Shimmerlings Raw material Where it's gathered Fishing Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
·
Bomerian Monsterfish
Bomerian Monsterfish Raw material Where it's gathered Fishing Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
5
Freshwater School of Fish 5 Barbel (Fish)
Barbel (Fish) Raw material Where it's gathered Fishing Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
·
Rudd (Fish)
Rudd (Fish) Raw material Where it's gathered Fishing Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
·
Pike (Fish)
Pike (Fish) Raw material Where it's gathered Fishing Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
·
Shimmerlings
Shimmerlings Raw material Where it's gathered Fishing Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
·
Bomerian Monsterfish
Bomerian Monsterfish Raw material Where it's gathered Fishing Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
2
Freshwater Teeming Fish 11 Barbel (Fish)
Barbel (Fish) Raw material Where it's gathered Fishing Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
·
Rudd (Fish)
Rudd (Fish) Raw material Where it's gathered Fishing Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
·
Pike (Fish)
Pike (Fish) Raw material Where it's gathered Fishing Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
·
Shimmerlings
Shimmerlings Raw material Where it's gathered Fishing Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
·
Bomerian Monsterfish
Bomerian Monsterfish Raw material Where it's gathered Fishing Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
1
Saltwater Teeming Fish 11 Cod (Fish)
Cod (Fish) Raw material Where it's gathered Fishing Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
·
Herring (Fish)
Herring (Fish) Raw material Where it's gathered Fishing Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
·
Saltworms
Saltworms Raw material Where it's gathered Fishing Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
1
Where they are

Which zones hold them

Home Islands are safe and Contested Zones are not, which is the only thing that changes how you work a camp.

Home Island Camelot 4 camps
Home Island Eriu 4 camps
Home Island Niefelheim 4 camps
Contested Zone Camelot Hills 4 camps
Who is standing there

The crews standing at these camps

Guards belong to the camp, not to the camp type. Two Fishing Camps in the same zone can hold different crews, so there is no single list for a Fishing Camp. Each one below is the crew standing at one camp.

Fishing Camp 1 · Camelot Home Island 2 named
Bandit Grunts 8,000 hp
Bandit Archer Grunts 6,500 hp
Fishing Camp 2 · Camelot Home Island 2 named
Bandit Grunts 8,000 hp
Bandit Archer Grunts 6,500 hp
Fishing Camp 3 · Camelot Home Island 2 named
Bandit Grunts 8,000 hp
Bandit Archer Grunts 6,500 hp
Fishing Camp 4 · Camelot Home Island 2 named
Bandit Grunts 8,000 hp
Bandit Archer Grunts 6,500 hp
Fishing Camp 1 · Camelot Hills Contested Zone 4 named
Bandit 15,000 hp
Bandit Archer 12,000 hp
Bandit Ranger 18,000 hp
Bandit Leader 25,000 hp
Fishing Camp 2 · Camelot Hills Contested Zone 4 named
Bandit 15,000 hp
Bandit Archer 12,000 hp
Bandit Ranger 18,000 hp
Bandit Leader 25,000 hp
Fishing Camp 3 · Camelot Hills Contested Zone 2 named
Troll 20,000 hp
Troll Lord 35,000 hp
Fishing Camp 4 · Camelot Hills Contested Zone 2 named
Troll 20,000 hp
Troll Lord 35,000 hp
Fishing Camp 1 · Eriu Home Island 2 named
Bandit Grunts 8,000 hp
Bandit Archer Grunts 6,500 hp
Fishing Camp 2 · Eriu Home Island 2 named
Bandit Grunts 8,000 hp
Bandit Archer Grunts 6,500 hp
Fishing Camp 3 · Eriu Home Island 2 named
Bandit Grunts 8,000 hp
Bandit Archer Grunts 6,500 hp
Fishing Camp 4 · Eriu Home Island 2 named
Bandit Grunts 8,000 hp
Bandit Archer Grunts 6,500 hp
Fishing Camp 1 · Niefelheim Home Island 2 named
Bandit Grunts 8,000 hp
Bandit Archer Grunts 6,500 hp
Fishing Camp 2 · Niefelheim Home Island 2 named
Bandit Grunts 8,000 hp
Bandit Archer Grunts 6,500 hp
Fishing Camp 3 · Niefelheim Home Island 2 named
Bandit Grunts 8,000 hp
Bandit Archer Grunts 6,500 hp
Fishing Camp 4 · Niefelheim Home Island 2 named
Bandit Grunts 8,000 hp
Bandit Archer Grunts 6,500 hp
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