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Realm Choose a RealmArthurianTuatha Dé DanannViking
Classes 21 · three realms →Arthurian →Tuatha Dé Danann →Viking →
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Gathering · 16 camps

Herb Camps

A Herb Camp is a cluster of nodes you work with Herbalism. Camps are not named in game, so one is known by the zone it sits in and its number on the map.

16 camps
4 zones
12 node types
What is in one

Every node type in a Herb Camp

Nodes counted across every Herb Camp, lowest level first. A node named once may sit in several camps; the count on the right is how many. Level is the lowest Herbalism level it can be worked at, and a node that comes in several levels lists every one: the yield is the same at each, the higher ones only pay more experience.

NodeLevelGivesCamps
Barley 1 Barley 2 per harvest
Barley Raw material Where it's gathered Herb Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
12
Candleberry Bush 1 Candleberries 2–6 per harvest
Candleberries Raw material Where it's gathered Herb Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
12
Garlic 1 Garlic 2 per harvest
Garlic Raw material Where it's gathered Herb Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
11
Jute 1 Grassy Fibers 6–9 per harvest
Grassy Fibers Raw material Where it's gathered Herb Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
9
Herbs 1 Herbs 4–6 per harvest
Herbs Raw material Where it's gathered Herb Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
5
Large Barley 2 Barley 4–6 per harvest
Barley Raw material Where it's gathered Herb Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
11
Large Garlic 2 Garlic 4–6 per harvest
Garlic Raw material Where it's gathered Herb Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
10
Hemp 2 Grassy Fibers 10–15 per harvest
Grassy Fibers Raw material Where it's gathered Herb Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
4
Large Herbs 5 Herbs 4–6 per harvest
Herbs Raw material Where it's gathered Herb Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
4
Large Candleberry 5 Candleberries 4–12 per harvest
Candleberries Raw material Where it's gathered Herb Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
3
Cotton 10, 12 Strong Plant Fibers 6–9 per harvest
Strong Plant Fibers Raw material Where it's gathered Herb Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
1
Flax 14, 17, 19 Strong Plant Fibers 10–15 per harvest
Strong Plant Fibers Raw material Where it's gathered Herb Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
3
Where they are

Which zones hold them

Home Islands are safe and Contested Zones are not, which is the only thing that changes how you work a camp.

Home Island Camelot 4 camps
Home Island Eriu 4 camps
Home Island Niefelheim 4 camps
Contested Zone Silvermine Mountains 4 camps
Who is standing there

The crews standing at these camps

Guards belong to the camp, not to the camp type. Two Herb Camps in the same zone can hold different crews, so there is no single list for a Herb Camp. Each one below is the crew standing at one camp.

Herb Camp 1 · Camelot Home Island 2 named
Bandit Grunts 8,000 hp
Bandit Archer Grunts 6,500 hp
Herb Camp 2 · Camelot Home Island 2 named
Bandit Grunts 8,000 hp
Bandit Archer Grunts 6,500 hp
Herb Camp 3 · Camelot Home Island 2 named
Bandit Grunts 8,000 hp
Bandit Archer Grunts 6,500 hp
Herb Camp 4 · Camelot Home Island 2 named
Bandit Grunts 8,000 hp
Bandit Archer Grunts 6,500 hp
Herb Camp 1 · Eriu Home Island 3 named
Swamp Zombie 5,000 hp
Zombie Archer 5,000 hp
Zombie Swordsman 8,000 hp
Herb Camp 2 · Eriu Home Island 3 named
Swamp Zombie 5,000 hp
Zombie Archer 5,000 hp
Zombie Swordsman 8,000 hp
Herb Camp 3 · Eriu Home Island 3 named
Swamp Zombie 5,000 hp
Zombie Archer 5,000 hp
Zombie Swordsman 8,000 hp
Herb Camp 4 · Eriu Home Island 3 named
Swamp Zombie 5,000 hp
Zombie Archer 5,000 hp
Zombie Swordsman 8,000 hp
Herb Camp 1 · Niefelheim Home Island 2 named
Bandit Grunts 8,000 hp
Bandit Archer Grunts 6,500 hp
Herb Camp 2 · Niefelheim Home Island 2 named
Bandit Grunts 8,000 hp
Bandit Archer Grunts 6,500 hp
Herb Camp 3 · Niefelheim Home Island 2 named
Bandit Grunts 8,000 hp
Bandit Archer Grunts 6,500 hp
Herb Camp 4 · Niefelheim Home Island 2 named
Bandit Grunts 8,000 hp
Bandit Archer Grunts 6,500 hp
Herb Camp 1 · Silvermine Mountains Contested Zone 2 named
Forest Troll 20,000 hp
Forest Troll Lord 35,000 hp
Herb Camp 2 · Silvermine Mountains Contested Zone 2 named
Forest Troll 20,000 hp
Forest Troll Lord 35,000 hp
Herb Camp 3 · Silvermine Mountains Contested Zone 4 named
Bandit 15,000 hp
Bandit Archer 12,000 hp
Bandit Leader 25,000 hp
Bandit Ranger 18,000 hp
Herb Camp 4 · Silvermine Mountains Contested Zone 4 named
Bandit 15,000 hp
Bandit Archer 12,000 hp
Bandit Ranger 18,000 hp
Bandit Leader 25,000 hp
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