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Realm Choose a RealmArthurianTuatha Dé DanannViking
Classes 21 · three realms →Arthurian →Tuatha Dé Danann →Viking →
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Gathering · 12 camps

Essence Camps

A Essence Camp is a place you fight rather than harvest. It answers to no gathering skill: you kill what stands there and take what drops.

12 camps
2 zones
12 creature types
What is in one

What stands in one

Creatures counted across every Essence Camp. A creature listed once may stand in several camps, and the count on the right is how many.

CreatureLevelGivesCamps
Earth Elemental 1 Faint Unyielding Cores 2–3 per kill
Faint Unyielding Cores Raw material Where it's gathered Essence Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
4
Small Earth Elemental 1 Faint Unyielding Cores 1 per kill
Faint Unyielding Cores Raw material Where it's gathered Essence Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
4
Fire Elemental 1 Faint Blazing Cores 2–3 per kill
Faint Blazing Cores Raw material Where it's gathered Essence Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
3
Small Fire Elemental 1 Faint Blazing Cores 1 per kill
Faint Blazing Cores Raw material Where it's gathered Essence Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
3
Lightning Elemental 1 Faint Energized Cores 2–3 per kill
Faint Energized Cores Raw material Where it's gathered Essence Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
2
Small Lightning Elemental 1 Faint Energized Cores 1 per kill
Faint Energized Cores Raw material Where it's gathered Essence Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
2
Arcane Elemental 1 Faint Ley-Attuned Cores 2–3 per kill
Faint Ley-Attuned Cores Raw material Where it's gathered Essence Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
1
Chaos Elemental 1 Faint Turbulent Cores 2–3 per kill
Faint Turbulent Cores Raw material Where it's gathered Essence Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
1
Small Arcane Elemental 1 Faint Ley-Attuned Cores 1 per kill
Faint Ley-Attuned Cores Raw material Where it's gathered Essence Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
1
Small Chaos Elemental 1 Faint Turbulent Cores 1 per kill
Faint Turbulent Cores Raw material Where it's gathered Essence Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
1
Small Void Elemental 1 Faint Lacuna Cores 1 per kill
Faint Lacuna Cores Raw material Where it's gathered Essence Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
1
Void Elemental 1 Faint Lacuna Cores 2–3 per kill
Faint Lacuna Cores Raw material Where it's gathered Essence Camp No zone on record. Realm Universal Tier T1 Level Tap anywhere to close
1
Where they are

Which zones hold them

Home Islands are safe and Contested Zones are not, which is the only thing that changes how you work a camp.

Contested Zone Camelot Hills 6 camps
Contested Zone Silvermine Mountains 6 camps
Who is standing there

The crews standing at these camps

Guards belong to the camp, not to the camp type. Two Essence Camps in the same zone can hold different crews, so there is no single list for a Essence Camp. Each one below is the crew standing at one camp.

Essence Camp 1 · Camelot Hills Contested Zone 4 named
Bandit 15,000 hp
Bandit Archer 12,000 hp
Bandit Ranger 18,000 hp
Bandit Leader 25,000 hp
Essence Camp 2 · Camelot Hills Contested Zone 4 named
Bandit 15,000 hp
Bandit Archer 12,000 hp
Bandit Ranger 18,000 hp
Bandit Leader 25,000 hp
Essence Camp 3 · Camelot Hills Contested Zone 4 named
Bandit 15,000 hp
Bandit Archer 12,000 hp
Bandit Ranger 18,000 hp
Bandit Leader 25,000 hp
Essence Camp 4 · Camelot Hills Contested Zone 4 named
Bandit 15,000 hp
Bandit Archer 12,000 hp
Bandit Ranger 18,000 hp
Bandit Leader 25,000 hp
Essence Camp 5 · Camelot Hills Contested Zone 4 named
Bandit 15,000 hp
Bandit Archer 12,000 hp
Bandit Ranger 18,000 hp
Bandit Leader 25,000 hp
Essence Camp 6 · Camelot Hills Contested Zone 2 named
Mountain Troll 20,000 hp
Mountain Troll Lord 35,000 hp
Essence Camp 1 · Silvermine Mountains Contested Zone 3 named
Bandit 15,000 hp
Bandit Archer 12,000 hp
Bandit Leader 25,000 hp
Essence Camp 2 · Silvermine Mountains Contested Zone 2 named
Forest Troll 20,000 hp
Forest Troll Lord 35,000 hp
Essence Camp 3 · Silvermine Mountains Contested Zone 3 named
Bandit 15,000 hp
Bandit Archer 12,000 hp
Bandit Leader 25,000 hp
Essence Camp 4 · Silvermine Mountains Contested Zone 3 named
Bandit 15,000 hp
Bandit Archer 12,000 hp
Bandit Leader 25,000 hp
Essence Camp 5 · Silvermine Mountains Contested Zone 3 named
Bandit 15,000 hp
Bandit Archer 12,000 hp
Bandit Leader 25,000 hp
Essence Camp 6 · Silvermine Mountains Contested Zone 4 named
Bandit 15,000 hp
Bandit Archer 12,000 hp
Bandit Leader 25,000 hp
Bandit Ranger 18,000 hp
Camelot Codex

A fan-made reference for Camelot Unchained: three realms at war, RvR only. Built and kept current by Chigurh.

Thanks to Campana, Lucentos, Ooick, PhatPhoton, Teloin, Willowblades and the CSE Team.

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