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Realm Choose a RealmArthurianTuatha Dé DanannViking
Classes 21 · three realms →Arthurian →Tuatha Dé Danann →Viking →
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Classes · 21 across three realms

Classes

Twenty-one classes across three realms. What each one does, how it plays, and what it brings to a fight.

Arthurian. The seven classes of your realm, alphabetical.

Tuatha Dé Danann. The seven classes of your realm, alphabetical.

Viking. The seven classes of your realm, alphabetical.

2107
classes · all writtenclasses in your realm
3 realms1 of 3 realms
7 archetypes
Realm
Arthurian
Seven classes · one per archetype · Camelot
Devout
Abbot

Shielded by their devotion, gaining defence from the same Judgement abilities they attack with.

Medium · Two-hand
Fighter
Black Knight

Close-range area damage, with snares to hold enemies inside it and a gap-closer for the ones who run.

Heavy · Two-hand, One-hand and shield
Archer
Blackguard

Careful marksmen who pin opponents at range, and trade movement for damage in Siege Stance.

Light · Bow
Warlock
Flame Warden

Arcane casters who plant Sigils, turning a patch of ground into amplified Arcane damage.

Cloth · Staff
Performer
Minstrel

Chants that linger after they end, letting a Minstrel weave the effects of two together.

Light · Bow
Healer
Physician

Hands allies potion abilities that heal, shield or control, so the support arrives before it is needed.

Cloth · Staff, One-hand and off-hand
Assassin
Veilstalker

Fights from inside the Veil, holding an edge in movement and damage for as long as they stay in it.

Light · Two one-hand weapons
Realm
Tuatha Dé Danann
Seven classes · one per archetype · Eriu
Devout
Blessed Crow

A frontline healer who carries offence and defence alongside the healing rather than standing behind it.

Medium · Two-hand
Performer
Dark Fool

Control specialist who leverages more Panic than any other class in the game.

Light · Bow
Warlock
Druid

Burst caster capable of extreme damage by spending large amounts of Mana at once.

Cloth · Staff
Healer
Empath

Links to an ally and an enemy at once, drawing power for her abilities from the pair.

Cloth · Staff, One-hand and off-hand
Fighter
Fianna

Single-target damage with the realm’s strongest health, fueled by Courage that starts empty and spends all at once.

Heavy · Two-hand, One-hand and shield
Archer
Forest Stalker

Earth-attack archer built to land finishing damage at range and to stack with Earth Arcanists.

Light · Bow
Assassin
Red Cap

Poison specialist who stacks damage over time to soften a target before the kill.

Light · Two one-hand weapons
Realm
Viking
Seven classes · one per archetype · Niefelheim
Warlock
Chaos Weaver

Chaos spells that grant random Runes, and others that spend them, making the class adaptable and unpredictable.

Cloth · Staff
Devout
Helbound

Drains life from enemies to heal themselves and their allies, and is hard to dislodge once established.

Medium · Two-hand
Fighter
Mjolnir

Strong area abilities that passively build Damage Reduction with every enemy they hit.

Heavy · Two-hand, One-hand and shield
Healer
Rune Healer

Healer who banks Runes and spends them to enhance the abilities that follow.

Cloth · Staff, One-hand and off-hand
Assassin
Shadow Walker

Uses Stealth to close from a distance unseen, and picks the moment the fight starts.

Light · Two one-hand weapons
Performer
Skald

Trades the Instrument for sword and shield, with Instant Chants that make them a real melee threat.

Light · Bow
Archer
Winter’s Shadow

Steady damage at range, paired with control over where enemies are allowed to move.

Light · Bow
Camelot Codex

A fan-made reference for Camelot Unchained: three realms at war, RvR only. Built and kept current by Chigurh.

Thanks to Campana, Lucentos, Ooick, PhatPhoton, Teloin, Willowblades and the CSE Team.

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